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Boneless' Comments

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Picma

Play Picma

Oct. 15, 2009

Rating: 0

Save and quit doesn't save the puzzle progress. It saves your current time, which is retarded.

Picma

Play Picma

Oct. 15, 2009

Rating: 0

Nevermind the numbers drawing behind the puzzle, you can't even read the numbers ever when the ink color is white. Play your own game!

Vector Conflict: The Siege

Play Vector Conflict: The Siege

Oct. 15, 2009

Rating: 0

Hey, you can't have "This enemy can only be seen with an EMP" right _after_ the store where you have a chance to buy an EMP.

Vector Conflict: The Siege

Play Vector Conflict: The Siege

Oct. 15, 2009

Rating: 0

Get down to one green plane in a wave. Your shield will regen faster than he can hurt it, and you can mine infinite money.

Vector Conflict: The Siege

Play Vector Conflict: The Siege

Oct. 15, 2009

Rating: 0

Pretty sweet. But needs to mention EMP doesn't affect air. And as general game design principle, you never want players playing the radar. Put arrows at right and left edge of screen to show off screen baddies.

Picma

Play Picma

Oct. 14, 2009

Rating: 0

With all the wasted space on the left, there is no reason for the left-side numbers to splash on to the board and be covered up by the pencil marks on the puzzle. Draw them left.

Puzzatales!

Play Puzzatales!

Oct. 14, 2009

Rating: 0

White text on light blue background. Please take a web design course or something.

Frantic 2

Play Frantic 2

Oct. 14, 2009

Rating: 0

Your combo multiplier goes up by one every time you max out the blue bar. So scrape a lot of bullets and kill guys really close to you. Not that it matters, because the 100x multiplier badge doesn't trigger.

Frantic 2

Play Frantic 2

Oct. 13, 2009

Rating: 0

I finally get the 100x for the last task and I don't get the hard badge. This has happened a couple times in the past week or so.

Circuit Drop

Play Circuit Drop

Oct. 10, 2009

Rating: 0

Down arrow should be drop.

Frantic 2

Play Frantic 2

Oct. 10, 2009

Rating: 0

Oh wow. If you get the final rocket upgrade, the rockets stop shooting anything. Goes from hella easy because everything dies to omg, just shoot something you little crappy money sinks!

Red Ball 2

Play Red Ball 2

Oct. 07, 2009

Rating: 0

Awesome, except for the ridiculously stupid blind jumping invisible platform levels.

The Tickler

Play The Tickler

Oct. 03, 2009

Rating: 0

Another game that won't give the badges if I won it beforehand. I can score in zombie mode and it won't say I've even unlocked it.

Frontier

Play Frontier

Oct. 02, 2009

Rating: 0

Omg, leave first town. Meet pirate. 100 hp, I do 1. Auto fight is just as slow as clicking attack. This is a five minute fight.

Time Kufc

Play Time Kufc

Oct. 02, 2009

Rating: 0

The break a wall with the held box vs die horribly is way too twitchy.

Time Kufc

Play Time Kufc

Oct. 02, 2009

Rating: 0

Chrononauts is a much better example of a game dealing with time.

Sonny 2

Play Sonny 2

Oct. 01, 2009

Rating: 0

Can't get badges to trigger. And level 4 integrity means I can Destroy every other turn.

Professional Sniper

Play Professional Sniper

Oct. 01, 2009

Rating: 0

If there is a lag between stopping and shooting, you need to show that by making the target point in to a circle, or out of focus. You can't just say "Stay still for .4 seconds and it works fine."

Cuber

Play Cuber

Oct. 01, 2009

Rating: 0

If you hit reset while placing a Bar, you are stuck in bar placement mode.

Cuber

Play Cuber

Oct. 01, 2009

Rating: 0

Light gray on white text?

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