Great art style, and fun attacks. Really cool upgrade system. Was it a coincidence, or were the powerup choices actually geared towards what I used in the last fight? Switching swords making you lose your turn kinda sucks though, since then there is no reason to switch off the invincible Blood Sword. (With counterattack, glee!)
One part is completely wrong. Downstairs in your house, there is a dude standing with his back to you. If you talk, he eats you. The looter was JUST THERE stealing my TV. Of course he's not a zombie. Killing him without knowing is screwed up.
Auto shotgun freaked out. Worked fine for a level, then I looked at its stats, didn't change anything, and then from then on it fired its whole clip on a single click.
So you just circle strafe a base and each turret you kill heals you for the amount it takes to kill the next turret. Allies are irrelevant. How is this a RTS meets a shooter? It's barely even a shooter. No weapons or dodging or anything.