Cute, but misses the part of Peggle that makes it a game. The orange ones increase the multiplier, and then the rest score the points. Great squishy cat physics though.
Really cool, but some of the deaths are just gotchas from bad writing. Saying "The curtains are closed" means that there are curtains in sight. So dying because you don't see curtains is stupid.
Really great overall, but some balance issues. Since the majority of the enemies are little infantry guys, taking any weapon but the fastest firing (MG/AC) is really bad. And some of the shoulder weapons are useless compared to the rocket and cannon. But more games should be this fun.
Wait, I passed the first level, and now I have to play the first level again? L2autosave, noob. (And it is a turn-based game, SITEbassist. It's always paused.)
Amazing game, except for chasing down the last unit. He should just surrender. 7 morale, 1 vs 6. Instead I have to bring up enough guys to keep him pinned to even attack.
Would be nice to know how the initiative order goes. "High morale goes first, then alternate"?
AA guns just don't track sometimes. Bad guy over other tower? In wall? And it is a huge missed opportunity to not have the megas look different. Not showing what they do is just a regular retarded ui move.
No matter what I set the controls to, it scrambles them when I start the level. Just want two jets and a propeller. But all power down buttons are set to A every time.