Great art style, and neat variation... of the worst genre in history. Walk-right-like-an-idiot games are never fun. Maybe if the tech level of the enemies was increased by your incorrect letters? The -3 dollar thing doesn't work because it doesn't hurt enough to just rstlnea ever word.
It needs to lock out input for a second after a new level starts, or else it will see the button held to enter the previous gate and start the next level before you can ever see it.
What the crap? The wrong guy took the damn pizza. I had one in oven, took new order, pizza came out of oven, and he took it. That's retarded. No UI for who to give the pizza to.
Great art style and the openness of the field feels really good. But having the cool map having pillars and approaches is ruined by allowing wall blocks to be built. That just turns it back in to a normal TD.
So I have a pistol and a friend with a pistol. Then the first heavy weapons come in and neither of us can hurt them. Why can't I shoot them in their exposed heads? Can I have some warning that armor is coming?
Awesome, but the transition to the level select screen is painful and unnecessary. Just have a next level button, or have it swap instead of jitter-slide.
How do you throw grenades? Why do I occasionally randomly start with an uzi? Why won't it switch weapons when empty? Why can't I use wasd? Why is the collision so bad? Why is the best strategery to just run like hell forward?