Avoid C powerups like the plague. When I have an underground lair some day, I am going to offer the option to have all invaders Change to a completely useless slow firing non aiming shoulder gun so that I can kill them when they suck.
This is a totally awesome puzzler. But when you make a match it really needs to not recenter. It is visually jarring, and makes the later levels more difficult because you ose track of the next move you were going to do. You know the pulle is on screen at the start, so there is no need to make a recenter on a match.
Need to be able to click enemy to see their moove range. Too many clicks to get to basic attack. (Menu too deep.) Just pull items and attacks up to main. Facing change should be after attack. Great art style. Neat lockpicking.
This game would be so much better if it ended. With a fully upgraded shotgun it is so easy you can't get hit. So you are just left bored around day 26 and you think the game is lame. Now if it ended with a boss fight and a finale, you'd be left thinking about how cool of a game it was.
Balance out of whack since only survivor missions pay anything, but difficulty is based on number of missions. If you don't do the survivor ones first then you'll never have good weapons for the spider thingies. And if you do, the game is really easy.