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Cell Warfare

Play Cell Warfare

Feb. 20, 2009

Rating: 0

Hard award says I have 28 badges, card award says I have 7. math is hrd.

Ultimate Crab Battle

Play Ultimate Crab Battle

Feb. 19, 2009

Rating: 0

Pretty sweet, except for the cheese of the pearl laser.

Bang, Boom, Splat!

Play Bang, Boom, Splat!

Feb. 17, 2009

Rating: 0

A clicking game with bad click detection? Shooting over shoulders and occasionally nowhere near hits the wrong guy some times.

English Pub Pool - B4

Play English Pub Pool - B4

Feb. 17, 2009

Rating: 0

You can have a ball that hits the corner bumper edges back and forth come out of the corner faster than it went in.

The Space Game

Play The Space Game

Feb. 17, 2009

Rating: 0

Holy majeebus the last board is a shock. Not a difficulty ramp so much as a difficulty wall. Like you were designing the levels after you had the level select art down. "Crap, I can't scroll it, so I'll just put level 20 as the last one."

Cell Warfare

Play Cell Warfare

Feb. 17, 2009

Rating: 0

Massive cache failure. Every single enemy death is a load hitch.

The Space Game

Play The Space Game

Feb. 17, 2009

Rating: 0

Why are people complaining about no saves? Came back even after restarting computer, and I'm back on the fourth board. Make sure you have Flash set to allow local saving in the right click menu.

The Space Game

Play The Space Game

Feb. 17, 2009

Rating: 0

QUick bug, recycle command will recycle relays that are pointing to nothing but a in-progress building.

The Space Game

Play The Space Game

Feb. 17, 2009

Rating: 0

I mean seriously, my god. I just want more! New towers, new bad guys, new terrain features...

The Space Game

Play The Space Game

Feb. 17, 2009

Rating: 0

My god. This is in Flash?

Hero RPG

Play Hero RPG

Feb. 12, 2009

Rating: 0

Enemies do damage at the start of their anim, but you do it at the end of yours. Unfair to poor mage.

Roly-Poly Cannon

Play Roly-Poly Cannon

Feb. 12, 2009

Rating: 0

Brilliant. This is the kind of game that would be an instant Favorite if it had a user level editor.

Time4Cat

Play Time4Cat

Feb. 11, 2009

Rating: 0

Ripoff of Time3Cat. Also, lame.

Neverending Light

Play Neverending Light

Feb. 11, 2009

Rating: 0

Can't get a 5 since it is just a two minute tech demo, but what a tech! Awesome lighting system. And the shadow claws were entirely spooky. Couldn't hurt to put more of a clue on where to go though. Like a "Help!" at the side of the screen. Tiny map, but still unclear on where to go.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Feb. 10, 2009

Rating: 0

This is a good engine for a game, even if the game is as hard as Jello. But if you make it hard (as in make it so you need to do anything besides tech and cash missions), you'd need to improve the game system feedback. Like each nation should have a graph for... whatever it is that the other missions are supposed to accomplish. And a bar on the side that shows a logarithmic increase in attacking force so you actually need to evacuate the base. Oh, and it needs a Delpoy All button. Clicking Deploy 30 times is lame.

Metal Arena 2

Play Metal Arena 2

Feb. 07, 2009

Rating: 0

Actually pretty cool, if basic. Weapons need balancing though. Second one is better than next two. And bullet collision on your tank when you are rotated at a funny angle isn't perfect.

Super Stacker 2

Play Super Stacker 2

Feb. 07, 2009

Rating: 0

Make the continue button from a win just go to the next level. Have a separate button for Return to Main.

Death Dice Overdose

Play Death Dice Overdose

Feb. 06, 2009

Rating: 0

I collected every single pill that spawned, and still died. Randomly generated games need to have constraints.

Elite Base Jump

Play Elite Base Jump

Feb. 05, 2009

Rating: 0

Awesomely terrible. Plus no Play Again button.

Shock Arena

Play Shock Arena

Feb. 03, 2009

Rating: 0

Even a single lightning bolt difference is a huge power advantage.

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