Too much of the coolness happens off screen and/or out of your control. I don't want to control the big slow stupid gun, I want to control the fighter wings and the flak cannons and switch to rockets and shoot things. The fun could be there, but the programmer is keeping it to his clever self.
Not bad, just not good. Enemy goes first and can cross entire map. Archers never ever hit. Attacks do either 1-3 or 55-75 and hit maybe 25%. And ten pages of text for directions is never a good idea. Tutorial mission that shows movement and attacking, and then tooltips that show the result of a click are the way to go.
Yeah, this game would be awesome without the stupid "You are doing a super? I'll do a super! Then we can press A together!" thing. Could have been waaay cooler.
Awesome until "mash the button like an idiot to win a super duel". Lame. How about each player flashes a move and the other blocks and it goes back and forth faster and faster until somebody hits.
Could be a five if you didn't hate the player so much. Explain exp, explain gold. And how can you kill a dragon without getting breathed on? And why do I have to keep replaying the level with 3 health?
You can hit banana peels in the air. And what is the point of earning points for drift and air? It doesn't give you a boost our give you money. Just kinda pointless (pun!).
Really quite awesome, but missing something. The fact that you can't control the color of eggs means your score is at the whim of the random number generator. Other tile puzzle games have some method of getting a combo. But here every move is obvious. (And at 22791 it didn't just pause at a critter death, it freaked out and skipped frames.)