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Bored5555's Comments

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Upgrade Complete 3

Play Upgrade Complete 3

Apr. 19, 2016

Rating: 3

On the up side, I do enjoy the introduction to the game, and the heartbeat upgrade once again. The change in gameplay was a nice change of pace, but made it a bit too easy to beat. Overall, it was a decent addition to the series in my opinion.

Upgrade Complete 3

Play Upgrade Complete 3

Apr. 19, 2016

Rating: 4

I enjoyed the game, but I do agree that the 3rd game of the series does feel like the weakest. Generally easier game (a defense game with only one weak point versus defending an entire side of the screen), the base weapons are strong enough to last you up to wave 7 and generate quite a lot of cash, despite the higher costs for upgrades (it feels higher than the others) the gain from each wave is generally much higher, defeating the purpose of higher costs. Having towers that can help defend speeds up the game even further. Once I finished wave 20, I had more than enough to buy everything and almost have the maximum number of turrets (all of which were laser turrets) at at least level 3. Investing in 4 max level coin magnet turrets will allow for maximum gain from coins, reducing the need of the speed upgrade turrets. The final boss is more or less whether or not you've collected enough cash to maximize your damage output, which in general would be yes once you unlock him.

Granny Strikes Back

Play Granny Strikes Back

Apr. 12, 2016

Rating: 1

Feagond, check the achievements list. 2 of the skill points are obtained only through achievements (although if you are going for the hard badge, say goodbye to one of them)

Jumphobia

Play Jumphobia

Apr. 03, 2016

Rating: 1

One final issue before I'm done posting for the day/night. Clicking on more games doesn't load a new site. Instead, it completely replaces the game. I'm sure that's not how it's supposed to work... having the game completely inaccessible (other than refreshing the page) for clicking a link inside the game... just doesn't feel right at all. Have not tested with any other links inside the game yet.

Jumphobia

Play Jumphobia

Apr. 03, 2016

Rating: 1

I have a similar issue like Fritz with the ad, although for me, the whole game crashed with an embedding error.

Jumphobia

Play Jumphobia

Apr. 03, 2016

Rating: 1

Hmm... I passed the room, then decided to test out the yellow triangles with a respawn point from the top right of the first room of the test facility. Now only the 1st triangle loads correctly, with the other 3 failing to load properly. What's going on?

Jumphobia

Play Jumphobia

Apr. 03, 2016

Rating: 1

To note though... the 3rd and first yellow triangles are loading properly, but the 2nd does not. No idea on the 4th since there is no way to test it with the 2nd acting up as it is. Otherwise, a good concept for the game, and judging by the other comments (except the frustration with this level), it seems to be a great game. I honestly did pick the test facility as the second level I wanted to complete.

Jumphobia

Play Jumphobia

Apr. 03, 2016

Rating: 1

Another thing to note... why am I blocked off from entering the section the saw is in for that same room in the test facility? I'm attempting to find a workaround for that second jump (due to the yellow triangle failing to load properly), and I crash into an invisible wall, when there's a visible space where I'm capable of landing (and if I'm quick about it, I can avoid the saw and jump too).

Jumphobia

Play Jumphobia

Apr. 03, 2016

Rating: 1

Test Facility, first room, far right side. The second yellow triangle block, fails to load properly if you were to fail the room. Exiting and re-entering the room does not load it. The image loads, but the actual properties of the yellow triangle fails to load completely. Like everyone else who is having an issue with the yellow triangles. It only gets fixed when you quit the level, go to the level hub, and then re-enter the level again, but if you happen to fail again... let's just say this gets tedious and annoying.

A Tale of Caos: Overture (Part I)

Play A Tale of Caos: Overture (Part I)

Apr. 01, 2016

Rating: 0

Just retested with all four combinations for sound and music. It works now. Did you guy fix it? :o

Developer response from ExperaGameStudio

We've tried many things, but we believe the isse is still there :/But thank you, all of your information could be REALLY useful! :) Thanks for the support, we hope you liked the game ^_^

A Tale of Caos: Overture (Part I)

Play A Tale of Caos: Overture (Part I)

Apr. 01, 2016

Rating: 1

Well then... I tested without music, but with the sound on. It worked, oddly enough. WHY!? No music, no sound, game crashes. With music and sound, game crashes. Yet no music, and sound on, the game progresses. Weird... Have not tested no sound and music on yet.

A Tale of Caos: Overture (Part I)

Play A Tale of Caos: Overture (Part I)

Apr. 01, 2016

Rating: 0

Question: Is there some kind of sound that is supposed to be made when the brawler goes through the inn's wall? If so, I noticed that, with the sound on and the music on, no sound is triggered. The game freezes, but the music is still going on a loop. I know that with neither on, the game still freezes. Going to try having one on and the other off. I think the freezing/crash occurs just as he goes through the wall. Maybe the coding is trying to bring up the sound for going through the wall, but failing to do so, and as a result, failing to load the rest of the game? Just some speculation.

Anti-Idle: The Game

Play Anti-Idle: The Game

Apr. 01, 2016

Rating: 3

lol, the house, back? I like this joke. Reminds me of the pet altitude secret achievement back in the older versions... and the slime pet that is found in the abandoned lab.

A Tale of Caos: Overture (Part I)

Play A Tale of Caos: Overture (Part I)

Mar. 31, 2016

Rating: 0

yeah, the game does periodically freeze up, and completely crashes when the brawler goes through the wall. Played through Windows 10, using Chrome.

Developer response from ExperaGameStudio

We're deeply sorry... we assure you we're trying really hard to understand what the problem may be! Right now, it looks like, muting the game, it should not block anymore: we're investigating about that. We'll soon release a fixed version: follow us on fb to stay updated, if you'd like :) Thank you for your feedback much and have a nice day!

The Chest

Play The Chest

Mar. 29, 2016

Rating: 0

with the lack of saving your data, it is annoying, but it is a very short game... Maybe half hour long if you know what you are doing. With a trackpad, slightly longer. I'm finding that using the trackpad and the keyboard at the same time causes one problem: You stop attacking whenever you move on the keyboard, which becomes a problem when you are in the void attempting to kill the dragon a second time, but with the faster mobs closing in on you due to the inability to attack (via trackpad clicks). Still, and interesting spin to the clicker genre, but definitely too short to be considered idle (unless you call jumping on the chest while waiting for the magnet to attract all the coins to be idling, which I did for 20-25 minutes).

The Chest

Play The Chest

Mar. 29, 2016

Rating: 1

arigold16, that would be a sticky keys issue. That isn't the game's fault, but rather a common keyboard issue with flash games. I'd reference the forum thread that has a solution to this issue, but it's been years since I went to that, and it's frowned upon to post links in the comments section. I'd advise you to search the general forums for the sticky keys issue.

Rogue Soul 2

Play Rogue Soul 2

Mar. 18, 2016

Rating: 1

Day 1: Got the easy and medium badges. Day 2 (now): Currently working on the hard and impossible badges. Strangely enough, I'm struggling with survival, making it difficult to complete the hard badge, let alone impossible. Everything else is complete for me (98% completion). A great game, and although the impossible badge is quite daunting, I'd say it's one of the easier impossible badges to get.

Lampshade

Play Lampshade

Mar. 16, 2016

Rating: 1

coolbeans: I'm assuming you need to light all 8 big torches to illuminate that room. Just a guess.

Lampshade

Play Lampshade

Mar. 16, 2016

Rating: 0

Currently in Row 3, column 1. Got here from Row 4, column 1 (the path is invisible). There's a small torch in Row 3, Column 1, but that's because you can die in that room. Except I haven't found the platforms yet to go up (also invisible).

Lampshade

Play Lampshade

Mar. 16, 2016

Rating: 0

The room with that ghost that seems to cry out with those music notes... I found that you can go up from that room, but I haven't found a way to illuminate the path... just guess work for now. Stuck on the room above it, and I'm going to take a guess and say that the last "big torch" is in the room above where I'm stuck... Is there something I'm missing?

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