Liked the game, but there's a few issues stopping me giving it 5/5. 1. Still a lag issue. Are all images compressed enough? + Let us turn off special FX such as smoke and clouds (Not the black ones though). This should speed up the game. 2. Missions are a nice touch, though a little dull. Think how you could make them better. Maybe add shooter elements. Or have to land on asteroids etc. 3. I don't think the game was too long. Would like to see longer! Use Mars as a launch pad to the next planet and so on. 4. Control in space was horrid. Need reverse thruster or much quicker turning. 5. Black hole animation should only ever play once. Good job. Would like to see further improvements.
Who is responsible for monitoring the airspace around the launch site? NASA wouldn't put up with this crap. BTW i'm not sure if the lightning protection is making any difference.
Done! And I loved it. nice to see that you've worked out some of the earlier bugs. The game is almost perfect, though I did find that I had to grind a little bit, and even then I was far from getting all the upgrades. Great fun though. Well done.
I was so happy when I saw this game. I love the series and this doesn't disappoint. One thing I've noted though - the timer is already counting before you've cleared the objective screen which wastes a few seconds. It only causes a problem on the timed levels though.
I was really enjoying this, unfortunately I was having the same issues as a couple of others did with level 7. Using the arrow keys to select an option changes ALL drop-downs. (Probably just as well - Level 7 was about to make my brain melt. What I managed to play is good though.
Well made, though it feels as though it's lacking a little something, a sleek professional finish of sorts. I'm not knocking it though, you've done a good job. Just see how the look and presentation could be improved. I don't think the puzzles were difficult though, if anything, too easy (compared to other point and clicks.) but at least they were pretty logical.
This is a fun game. Took a little while to get my head around exactly how to earn extra clicks. It's great, but the hit detection on some small objects seems to be off. particularly the small spiders. Good job though. Can't believe it's taken me this long to find it.
I loved this game. Very eerie. And the room puzzle, very clever. Took me ages to get the puzzle with the knobs though. I worked it out, but kept messing up my left and right! Damned dyspraxia.
Great game, but the memory leaks really need to be sorted out. I left it running for a while, and when I came back, the game was using about 450MB RAM, and CPU usage for Flash was fluctuating between around 75% - 95%. Apart from that, it's really good. Would like to be able to transfer more money at a time though.
I really hate these games - they're just tedious, not fun. Can't believe this is part of the challenge. I honestly think that this will be the only badge that stops me from completing the challenge.
How did this get badges? It's a nice idea, bit poorly implemented. The controls are hideous. I was only playing for the badges, but I really can't be bothered.
It's a fun game, but it really needs some work. One of the main issues seems to be the lag. After playing for a while it becomes so slow as to be completely unplayable, needing the page to be refreshed. I know that you've added a 3x speed button, but it's still not enough. How about having 1x 3x and 10x? I'd also like the money dropped by captured thieves to be collected either completely automatically, or have your guards pick it up. Finally, if there's going to be a time-restraint on money transfers, let us transfer as much as we like each time. It's quite an enjoyable game, so if you address the issues with it, you could have something great. I suggest sorting out whatever is causing the game to lag first of all.
I have the weirdest boner right now - I'm joking, but seriously, this is very well made. Amusing, with smooth animation, and intriguing (if sometimes illogical) puzzles. It could be that it keeps you interested because it continuously seems to hint at the prospect of boob, but I reckon it's because you've made a great game. Kudos!
I honestly don't have any negative feedback, apart from 'why haven't you told us when we can expect the next installment?'
The game started quite well and at first I couldn't see the issues with the controls until I got further into the game. I've actually given up because it became so frustrating, especially when I had to go back several pages every time I died. Good attempt, but 3/5.
I love this series of games and this one didn't disappoint. So far it feels really well balanced, though a little grinding is needed to get gold bullion, though survival mode ensures that grinding doesn't feel like so much of a chore as you can quite easily raise lots of money and gold from that. One bug I've found is that on missions where I'm sure I've cleared the stage, it tells me that I've missed 1 ship. I've swept through them with different weapon combinations, including homing missiles, thinking I've laid waste to absolutely everything but seemingly missing just 1 each time. Also, I'd like to be able to upgrade the bomb power / capacity. This is a great game though. Good job!
I'm glad you're updating the game. Don't think you needed to make Easy and Normal any harder than they were though! This is a great example of good gameplay - substance over style. Would love to see you expand on this to give it longevity, more levels where new enemies are introduced, areas of rock. As other s have said, a little more detail about what upgrades do (actual numbers instead of percentages) would be nice. Keeping listening to feedback but don't try and over-complicate the game, you've struck gold. With a bit of tweaking it'll be amazing. Well done. By the way, I think I found a bug - I noticed that the 'closest to bottom' didn't seem to work a lot of the time, and I don't think there was another command over-riding it.
Played for a while longer I thought I'd leave another comment but I'll keep it brief. 1) AI really needs sorting out 2) Have different AI models (e.g attack strongest, defensive, disable enemy, support allies etc.) 3) I know that you're trying to make money from in-game purchases but the gold earning / prices are very unbalanced 4) Ditto ability points 5) Crafting shouldn't be so random. Let us choose to have a weapon, armour or maybe even ability points! 6) Rings which give special abilities might be a nice idea to have as crafted items 7) Please speed up transition animations and include a replay button on the victory screen so that we can grind 8) Allow us to turn off blood and other effects to reduce lag 9) Provide progress stats of achievements, including in-fight stats so we can see what we need to do 10) Game gets tedious so needs something else. Side-missions maybe? Good game, just feels like it's lacking in some areas. Keep up the good work!
Hey Thanks for the feedback ! I wish we could press a single button that would add this to the game. One thing sure, we are still working on the game to make new updates according to all your feedback. Keep giving us ideas / comments ! That's the only way we can improve the game ! Thanks
thats ok, it's possible to complete the game using level 1 barricades :)