:grumble: Wasted an hour or whatever doing the wrong track. If you don't list them by name in the game, don't use some random name in the badge description!
Layout needs reworking. It's very tall, while most people have widescreen displays. I have a 15" display at 1280x800, relatively standard, and I can't see the whole game.
Interesting game, although it grinds my system to a halt. Beefy enough that you don't really need to put "demo" in the name. Just call the other one "Extended" or "Act [whatever]".
GORGEOUS!! But completely unplayable. What tiny threshold are you using for worm-grabbing accuracy? Why is the active "throw" area so much smaller than the screen, and invisible to boot?
Never mind, didn't need the key to get Flight. Got another key in the cave west of there, and there's still the key in the east cave...but one chest. Now too many keys.
Be clear about the costs, especially time! When a training says "free" it shouldn't also take two weeks away! I missed a tournament because of some dumb two-week training? And why does it take so long to go attack a monster roaming around in the woods right outside my house?
okay, only took 1min to load on Wifi, not the worst. and very fun, worth the (shorter) wait. wish it would cache and not have to load everything every time.
Slow loading is one thing, but this is a whole new level. This is far, far too bloated to be called a mobile game. Devs should find a way to optimize the load times, or Kong should take it off the mobile app/site.