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Braingeyser's Comments

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Cloudstone

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Jun. 07, 2013

Rating: 2

[Bug report] Please stop dissipating my Powerup whenever I open my inventory.

I Love Traffic

Play I Love Traffic

Jun. 07, 2013

Rating: 17

"You caused an accident." Excuse me, I'm not the one who gave licenses to drive semis and school buses to people who are clearly blind.

Cloudstone

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Jun. 05, 2013

Rating: 4

Okay, that's the second time I've cleared a Rift floor with one second left to go, and the timer still counted down and tole me I'd failed. WTF?

A Duck Has An Adventure

Play A Duck Has An Adventure

Jun. 04, 2013

Rating: 1

Great concept, entertaining content, just the right length. Not exactly replayable, and I'd argue not really a game, but I don't care, because it made me laugh.

Papa's Pancakeria

Play Papa's Pancakeria

Jun. 03, 2013

Rating: 5

Okay, okay, we get it: your life was hard when you were a short-order cook in a diner.

Papa's Pancakeria

Play Papa's Pancakeria

Jun. 03, 2013

Rating: 7

Don't keep things cooking while I'm stuck watching a customer's reaction.

Fisher-Diver

Play Fisher-Diver

Jun. 02, 2013

Rating: 5

A four-unit fullness bar is kind of useless. Need detail. And need to be able to continue to collect modifiers after "full."

Forgotten Dungeon 2

Play Forgotten Dungeon 2

May. 30, 2013

Rating: 1

Where can I find explanations of things like Experience and Attack and what Defense really does? And how do I respec, since it didn't tell me how to activate skills and that some don't work with others? And how does a non-sorcerer heal without spending all their money on potions?

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 28, 2013

Rating: 0

Needs mission skip, because FUC% PACIFISM.

Cloudstone

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May. 20, 2013

Rating: 9

When objects on screen overlap, please have the UI be intelligent about what it thinks we're clicking on. It's more likely that we're clicking to attack an enemy than we are clicking to pick something up or put out a fire; yet every time an enemy is standing on treasure, my greedy avatar runs over to rummage for pocket change and gets his ass handed to him.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 19, 2013

Rating: 1

I think there's a plot going on, but I can't tell, because they keep talking while I'm fighting. I'M NOT LISTENING, I'M BUSY.

Cloudstone

Play Cloudstone

May. 17, 2013

Rating: 2

In the Rift: large maps + stationary enemies = timing out with full health and one enemy left to kill. FUQ! Give us an arrow to nearest enemy or something!

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 15, 2013

Rating: 1

@drako2k0: You get shields (or something) for each level you complete at all. Look for the button with the hammer on it at the bottom of the Map page to get to the Upgrades screen.

Giants and Dwarves TD

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May. 15, 2013

Rating: 0

Before, I made a suggestion to let us choose where the soldiers would stand. I retract that suggestion. I can't stand all the comparisons to Kingdom Rush that would result.

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 14, 2013

Rating: 1

To everyone saying the golems and mammoths are too hard: (1) don't forget to use soldiers, especially somewhere near the front, to cause damage over time and slow them down as they stop to shuck them off; (2) send your fully-upgraded hero to hit them, including with his special ability (which won't stun them but will cause extra damage); (3) don't forget the mage towers won't hurt the golems, so send in the hero ASAP if you're using mages as your only shooters; (4) practice _actually hitting_ their vulnerable spots with meteors; (5) use berserk to speed up the towers around them (if you've laid a bunch of shooters in a tight circle) _and_ the soldiers _and_ the hero clinging to them; and (6) try different tower configs (I like cannon, soldier, and mages through to a soldier at the end, but that was tweaked for each level).

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 14, 2013

Rating: 1

@Terastas: What's it a ripoff of and how? Is there another TD where your little dudes swarm all over giant baddies? (And please don't say "it's a ripoff because it's a fantasy-themed TD game." If we only allowed one game of each theme and class, there'd only be 42 games on the site.)

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 14, 2013

Rating: 2

And don't have towers shoot at targets they can't damage. My cannons will blast away at ghosts they can't hurt while other, killable enemies pass by.

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 13, 2013

Rating: 9

Awesome game. Fun theme, cute graphics, challenging levels. And trying to climb the dragon is a hoot. A few possible improvements: (1) We're trying to select towers, not the minions on the towers. It's not like we can heal them or give them orders, so don't bother making them clickable; it only gets in the way. (2) Let us see the map and make upgrades and give orders when we pause. It's chaotic out there. (3) Mage towers and archer towers are the same, except mages can shoot ghosts, so archers are useless. Make archers good for something else; increase their range beyond the other shooters'? (4) Let us pick where warriors stand and/or their attack radius. (5) In the sequel, allow tech upgrades to add some classic effects? Poison the arrows, mages freeze, cannons have higher blast radius? Or is that too cliche?

Cloudstone

Play Cloudstone

May. 08, 2013

Rating: -4

Getting freakin' tired of wasting my potions by accidentally pressing the W key to go up...like you do in pretty much *every other platform game around*. If you don't want keyboard controls, fine, but at least don't map those keys to shortcuts that use things up.

Legend of the Void 2

Play Legend of the Void 2

May. 03, 2013

Rating: 0

How am I supposed to know which of Shafir's notes I'm missing?

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