If you're not going to let us have more than 9999 Loudspeakers, disable them from showing up on our wheels and in our daily quest rewards when we have so many. On a related note, *stop giving us so many loudspeakers*.
It's essentially a turn-based game. Why are you making us try to rush against the clock to click in all the right spots to use our days most efficiently? It's an unneeded element that detracts from the game.
I'm a bit confused. It's bad, but not the worst game to come through here. Not exactly worth playing, but I've seen hundreds of thousands of people slog through dumber games for a five point badge. 2/5.
I love that this is a platformer-type game that requires spatial cognition and clever problem solving without resorting to being nothing but a test of speed/timing. Well done.
My previous comment on how items with multiple Protection values affect Armour was wrong: it's not always off by 1, sometimes it's off by way more, and sometimes it's actually correct. But it's usually wrong, so something's wonky.
Items that have two Protection values (basic and magical) don't add their total to my Armour value. They are adding 1 less than the sum. (I.e., a hat with Protection 3+3 is giving Armour 5, a ring with 0+3 giving 2, etc.)