For the people saying they don't get it: you're trying to make a number of copies of the element shown in the circle at the top (matching both the component materials and the orientation). Two catches: First, if you don't have the right components, you need to drop them into the glyphs that convert them into what you need. Look at the symbols on the glyphs to see what they accept and what they convert to. Note the two special case glyphs that don't convert: one connects two atoms (either of which can already be connected to another atom) and one creates a duplicate of an atom. Second, you can't move the atoms directly; you have to place mechanical arms that have a limited and specific range of movement, and program all their movements in beforehand. Click on an arm then "Programming" to assign the movements of that arm; you will need to carefully coordinate the arms and place rests in where necessary. Have your system create and orient the compound and drop it in the circle.
I used to get $100 per villager I killed. Then I purchased Venture Capitalism so I could make more money! Now I get $80 per villager. ... I hate you guys soooo much.
I'm glad that it's "LAG FREE!" but is it ever going to load? All I get after I choose a server is a black screen with a button that says "Click to buy gold." Thanks, but I'm not inclined to spend money on a black screen.
@everyone complaining their adventurers won't go to the next floor: they won't go to the next floor unless they run over a bag of gold. (Would YOU risk life and limb if there was no cash in it for you?)
Just put one at the end of your path, shoving them into the exit.
Everything that gievs Critical Strike just says "X%", not "+X%". Does this mean they are not cumulative, neither with themselves nor the Rogue's ability?
Maybe the floors shouldn't be *quite* so random. I just got a floor with nothing on it but an Entry and Exit. Useless. And when there are creatures/traps/etc. right next to the Entry or Exit, we lose a lot of our ability to control what's going on, especially when there is more than one such tile adjacent.
Just like "love" IRL: Getting closer gives you more points, but letting existing relationships stretch thin just so you can add one more tenuous relationship scores even more.
Unlike love IRL: When the squares you're "relating" to get close to each other, they don't both realize what's going on and break up with you. Or try to kill you. Or start "relating" to each other and you at the same time...that's when the points REALLY rack up.
There should be a "Traditional" mode, where you have to try to be monogamous with a single square, and if you get too close to any other square, you start losing points. And every 15 seconds, a new square would enter the board. Soon it'd be impossible to not connect to multiple squares at once, and you'd be losing points left and right, until one of the squares gets furious and kills you. Just like love in real life.
Yes, the mighty Cthulhu! What fire-spewing, soul-crushing demonic spawn shall he summon to aid him in battle? Imps? Demons? The undead? Mighty dragons? No...Fish. Fish who don't even fight. I'd rather have the Shit Blob.