for all having trouble and who don't want a single loss; start off by playing the missions you already passed over and over. like, 5-10 plays of the first 3 missions. use items that change elemental orientation rather than buying a different elemental hero. have ranged units on all heroes. use the 2 heroes (fire/energy) and get a third of your choice, I went for poison with thieves who hunt items and ingame gold. you should rip through the game easily.
alright, this is too boring. the opponents are slow and weak, their attacks ignorable. I just let them hit me on most cases - cause it's so easy to heal. the opponents, as they are weak and slow, are at the same times really tanks concerning the HP. why are these non-threatening battles so long?! I urge everyone to play bubble tanks 2 again, and come back here and give this game a rating below 3.
horrible. watching the geek fly +10 minutes around without anything to do but hold > is mental decay and giving a player some decoy thing to do to not feel completely worthless and out of control. at least Toss the Turtle had a more active hand, since you all keep mentioning it. the music and atmosphere was also worse than it could have been. 2/5
absolutely love it. gave me a similar feeling to playing "I wish I were the moon" and "Submachine", with the aerie atmosphere and questionable progress.
pretty much as boring as it gets. are people not tired of coin collecting in every platformer out there? what new concept is this game offering to deserve such attention and badges and rates? I'm fighting against falling asleep while playing it, what people here rate 5/5 as "calming effect"... and 15 levels of this is coma inducing.
a vulture gets stronger whenever something dies or is banished.
a skeleton is the base structure of most living beings, and if you destroy that structure nothing is left. what you suggest causes both logical and mechanical problems, as we would have an infinite issue if a skeleton could make more skeletons.