the forced tutorial feels like spoonfeeding common sense. I should be allowed to skip "use WASD+space to move and fire" and other such bullshit. the first 4 tutorials could have been just one mission. you could put it all down in description as well.
the enemy wave could be twice as big as they are, and they still wouldn't be close enough to beat you. this needs changing. perhaps a siege unit for the enemy that tears through walls and is durable would be ideal, as a counter to cannons.
this was bad in so many ways. illogical. unfriendly. non-intuitive. buggish. to help all the people struggling with the comp code; Satan. cutting a rope is done with gas and lighter. for the soul summoning thing, you'll have to consult the WT. ending is disappointing. ending dialogue and battle even worse. 2/5.
Arkantos's strategy is perfect, but you need to figure out for yourself when and should you move your knights around at times. like, at the mission Arrowhead you need to move the knights to the back row until the archers get close enough for your mages to blast. same applies to missions with mages.
if I were you I would reupload this game with the necessary fixes, like the level5 thing and the slow overall appearing of monsters. if you do this, I don't doubt you'll have a chance at badges and earning cash.
the 75 card/5 copies limit is by far too much. it's like you are forced to place a lot of cards you don't even want in your deck, cards that don't even work with each other. this and some other factors practically force you to play the castle-growing strategy rather than something else.
1948 (monocular badge) walkthrough: fly your two planes in a line, with the gas one gassing behind the normal one. after you kill the 3 escorts, attack the big one with just the normal plane. (as it can turn around) keep it alive.
the script fail is so fun. there's no boundaries to the level, there's no limit to what you can do with the +15heal button (heal into infinity) the 3 "items" you pick up can be picked up as cash from your inventory, there's no objective, no exit, no nothing. if I tried, I couldn't mess it up this much with my flash skills.
rather easy game. would like that the Necromancer girl's bonus was visible to read. Quality button also needed, gets rather laggy. other than that, no complaints.
nailed it with 354540 (after deduction)
tips: go for hull,fuel and nitro's early. when you start making some higher bucks, get the Mole. (crucial for getting good loot) upgrade Radar and Steering among the last. heck, I left Steering at 50%. when you play, rush towards the deep parts to get giant gems. important: GET THE TROPHIES; 2600 depth (use 2x or one nitro from 2400) and the connoiseur trophy = those two are 75,000 worth.