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BrokenFixer's Comments

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Softgun war

Play Softgun war

Mar. 10, 2011

Rating: 0

...stepped off the edge of the world and i'm still falling. Had rated 2/5 until i discovered you could go anywhere and climb up the ridges and atop the twin worldspires. Yay for no-slip surfaces and spiderman jumps and top-tower vertigo!

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 05, 2011

Rating: 0

"Be prepared for anything, because no two dungeons are alike." I was completely unprepared for how every dungeon level, room, mob, magic item, and spell was exactly alike. Spam crit strike, spam ignite, spam cold, spam charm, all felt the same.

Don't Click the ButtonV.2

Play Don't Click the ButtonV.2

Feb. 26, 2011

Rating: 11

anyone else notice that the "Back" button takes you to a won game? Also, the game.

Idiot Test

Play Idiot Test

Feb. 26, 2011

Rating: 0

not bad, although mazes aren't my cup of tea. awesner pattern seems a bit ambiguous. how many e's in answer?

Cardian

Play Cardian

Feb. 26, 2011

Rating: 3

"fans will find a new blend of gameplay they’ve never tried before." A blend of UNPLAYABLY SLOW and HOPELESSLY IMBALANCED.

de Blob 2 Revolution

Play de Blob 2 Revolution

Feb. 19, 2011

Rating: 2

unplayably slow.

Magic an tactic

Play Magic an tactic

Feb. 10, 2011

Rating: 8

Without attack/defense randomness this game is 1/5. The randomness is the only thing making this game playable! Enchantments & sorceries are absolutely rudimentary and there is very little combo play ... with fixed-value attack/defense this game would be a moronic grind. Understanding the probabilities behind the d(0-n) die rolls and being able to ride with it even after losing six battles in a row is the point of the game. Either that, or you're just fishing for your uber-card (eg Mind Control). Non-random ccg games are already very well represented by Elements et al.

Sierra 7

Play Sierra 7

Feb. 09, 2011

Rating: 1

LAG makes game unplayable on somali streets (space to peak [sic] around corner?) ... maybe holding spacebar is messing with the game's response?

Refraction

Play Refraction

Feb. 09, 2011

Rating: 2

outstanding!

Dragon's Call

Play Dragon's Call

Dec. 20, 2010

Rating: 1

"Free to play forever!" [b]click on the PAYMENT BUTTON on top of your avatar[/b] um, yeah.

Poltergifts

Play Poltergifts

Dec. 20, 2010

Rating: 1

game doesn't know the wave is over. nothing left, empty field, what next?

K.O.L.M.

Play K.O.L.M.

Dec. 20, 2010

Rating: -10

kind of everything that's bad about Metroid. :(

Dungeon Developer

Play Dungeon Developer

Dec. 18, 2010

Rating: 0

Or, make a very large thin loop on level 15 that passes through both the blue portal and the dragon. Heroes will pass through the Dragon and beat him up a while, then bail out when they fall below half hit points. About to win on Day 20 using that strategy, despite some terribly shaped early levels (four monsters/traps in a block that force my party to wander every which way rather than stay focused).

Dungeon Developer

Play Dungeon Developer

Dec. 12, 2010

Rating: 7

Party AI: this game would be even better if the game had AI toggles that could be set by the user before delving: UNIT LEAD (when in the same square, this unit goes first regardless, ie rogue to Disarm traps) UNIT FOLLOW (this unit waits to go second regardless) vs UNIT DEFAULT (current tag-team behavior where leadership alternates) and then choose between PARTY SPLIT (when arriving at a junction at the same time, party scouts different paths) vs PARTY GROUP (when arriving at a junction at the same time, party stays together).

Dungeon Developer

Play Dungeon Developer

Dec. 12, 2010

Rating: 3

(23 days using lvl 18 rogue equipped with 5hp/lvl & +2hp/empty & +20% dmg on wide open lvl 15.) 6/5 for the ending song!

Strategy Defense 2

Play Strategy Defense 2

Dec. 12, 2010

Rating: -10

my ally stands on gold so i lose the mission :(

Blockbuster

Play Blockbuster

Dec. 12, 2010

Rating: 0

just ... ... ... ... ... ... too ... ... slow.

The Guardian Chapter 2: Lantern Of Nightmares

Play The Guardian Chapter 2: Lantern Of Nightmares

Dec. 12, 2010

Rating: 2

reloaded, F5'ed, restarted, options down, sound off, still unplayable lag on the first screen. character runs into walls constantly and read/slash takes several seconds to respond.

Spectromancer: League Of Heroes

Play Spectromancer: League Of Heroes

Dec. 10, 2010

Rating: 7

no deckbuilding hides the fact that the cards are badly imbalanced. all the strategy in the world can't overcome some of the undercosted cards...

GeoSketch

Play GeoSketch

Dec. 10, 2010

Rating: 1

For those who aren't math-inclined, text is treated as a zero and numbers are angle degrees so EVERY POSSIBLE PICTURE CAN BE DRAWN WITH numbers 0 to 360 no need to tell us "ba ll -285" or "this is 720435" when you get the same picture with 0,0,75. Also pi is nothing special - same effect from other random numbers.

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