...stepped off the edge of the world and i'm still falling. Had rated 2/5 until i discovered you could go anywhere and climb up the ridges and atop the twin worldspires. Yay for no-slip surfaces and spiderman jumps and top-tower vertigo!
"Be prepared for anything, because no two dungeons are alike." I was completely unprepared for how every dungeon level, room, mob, magic item, and spell was exactly alike. Spam crit strike, spam ignite, spam cold, spam charm, all felt the same.
Without attack/defense randomness this game is 1/5. The randomness is the only thing making this game playable! Enchantments & sorceries are absolutely rudimentary and there is very little combo play ... with fixed-value attack/defense this game would be a moronic grind. Understanding the probabilities behind the d(0-n) die rolls and being able to ride with it even after losing six battles in a row is the point of the game. Either that, or you're just fishing for your uber-card (eg Mind Control). Non-random ccg games are already very well represented by Elements et al.
Or, make a very large thin loop on level 15 that passes through both the blue portal and the dragon. Heroes will pass through the Dragon and beat him up a while, then bail out when they fall below half hit points. About to win on Day 20 using that strategy, despite some terribly shaped early levels (four monsters/traps in a block that force my party to wander every which way rather than stay focused).
Party AI: this game would be even better if the game had AI toggles that could be set by the user before delving: UNIT LEAD (when in the same square, this unit goes first regardless, ie rogue to Disarm traps) UNIT FOLLOW (this unit waits to go second regardless) vs UNIT DEFAULT (current tag-team behavior where leadership alternates) and then choose between PARTY SPLIT (when arriving at a junction at the same time, party scouts different paths) vs PARTY GROUP (when arriving at a junction at the same time, party stays together).
reloaded, F5'ed, restarted, options down, sound off, still unplayable lag on the first screen. character runs into walls constantly and read/slash takes several seconds to respond.
For those who aren't math-inclined, text is treated as a zero and numbers are angle degrees so EVERY POSSIBLE PICTURE CAN BE DRAWN WITH numbers 0 to 360 no need to tell us "ba ll -285" or "this is 720435" when you get the same picture with 0,0,75. Also pi is nothing special - same effect from other random numbers.