"If the game is so good, the developer should get enough money from ONLY the donations." Yeah when i go into GameStop all the merchandise is free and there's a jar at the front labeled Donations.
Oops - Computer uses the same deck you do!!
RED: 1 Babylon, 9 Defence. BLUE: 4 Conjure Weapons, 4 Crush Weapons, 2 Pixies. In 22 turns you discard every card except your 1x Babylon and 2x Pixies. The Expert computer builds fences and messes with Green and dies at its original 30 Castle. Mathematically impossible for you to lose.
Why is Toxicant Form used in Bio Withdrawal builds? Toxic main effect is +40% damage for 4 turns (2 of which are Shadow Blend and Agile Exposure), but I'm spending most of my offense on AgileEx - AgileEx - Break - AgileEx - AgileEx ... Agile Exposure is double stacked during your allies' damage. I'd rather use Action Slots for Predator form (+100 Focus letting me spam Crystallize), or Subversion or additional Disrupts. Even without Shadow Blend, Agile only misses once in a blue moon (although I've spent points on SPD instead of STR, costing damage output).
More spoilers: Mr. Nobody = Castle, 3-3-3, punchout minigame. Cihu = Casino, roulette minigame. Zoui = Cafeteria, food minigame (skip? porridge, fish, choco tart, protein drink... as long as he doesn't refuse anything, wins pretty quickly). Lenz = Library, quiz minigame easy 1-1-2-3-2 medium 1-1-3-2-3 hard 3-2-3-1-3.
A few spoilers: Prince Yumbrad = Casino, slot machine minigame. Dornick = 1-1 Library, Prime Suspect, body of Reda closer look, Talk to Witnesses, Crime Scene: Click Blank Wall to Left of Cosy Chair, follow Chocomaru black cat, Nobody is the murderer. Mystery Man = 1-1-1 Forest, EESWSESWSEE to escape. Neody = Forest, (hints: magic compass in Neody's tile, treasure map 1S, water bottle far NW, fire crystal far South, fish = smaller fish to far NE, use stick to get healing berries far SW). (search newgrounds reviews for longer guides!)
Takes the worst feature of starcraft/warcraft (your individual aggro'd units charging forward and attacking too early) and distills an entire tedious game out of it. Strategy consists of trying NOT to over-damage your opponent's castle with your stray units until you're ready to block their automagic revenge waves. If I wrote a really bad chess AI, I wouldn't advertise "if you feel my game doesn't require skill, try playing against epic mode, where my AI gets ten extra queens."
(1) As candlefrontin17 says, controls are painfully bad to use. The autosend requires too many clicks and then undoes itself or redirects itself as you trying to select another planet. The autosend also cancels the moment you manually redirect a reserve wave. (2) Many of the more strategic variants of this type of game allow you to "send half" or "send 80%" to distribute your troops - currently this reminds me too much of original Risk, where single giant armies chase each other through undefended underbellies.
Flaw in game balance: cheapest ships (cost 1) provide more hp, more firepower, and more mobility per unit than any other unit (especially Klosian 2-3 scouts will outgun the cost 5 teleporter and 3-4 will outgun the cost 7 mothership...). Why not give 2 energy base per turn and increase every summoning cost by +1? AI undervalues cheap ships and interdicting purple energy crystals.
If players want a more interesting game as is, build no more than 1 of the cheapest ship type (or none at all)....
what are the bubble points for? i didn't use them ... since i rarely got hit i never seemed to need them. If you turn off "Symmettric" [sic] and mount all your guns in a big heap on the left edge of your size class, then all the enemy shots will pass right by you, even if you're motionless. (!)
keyboard buffer backs up and cat will perform commands from several seconds ago, producing a weird time-lag game where you're predicting where enemies will be in a few seconds when shooting or bombing. bought the $1350 gun but it is useless: i have 600 ammo for it but it shoots at less than 1/4 the fire rate of the original infinity ammo pistol.