Sadly store owners don't get paid to catch shoplifters. Instead they lose money repairing broken windows, sending cashiers to give testimony, recovering and inventorying their stolen property, etc.
Since each customer only buys 1 title, almost all my profit came from discounting the very high-end games. After advertising, nearly all the customers had $400-$1200, and were willing to spend $400 on Grand Gift or $750 on Metal Bear. I'd rather keep the prices on cheap games too high, or rich customers will leave with a cheap title ($10 profit instead of $100 profit) by mistake.
Armor = DEF/2. Min Dmg = STR/3; Max Dmg = Min Dmg + STR/2. Ranged ~ 4*AGI + (0-10%). Melee ~ 2.4*AGI + 42%. Dodge ~ 0.6*AGI + 7.2% (+/-~1% racial mod). (always round down). Can't figure out why STA is useful. I started with 2 melee combatants and built up to 4 melee with 1 archer; winning was fairly straightforward. Perhaps magic is underpowered.
I saw no bugs. First, if you let the computer buy you a ready-made team to start, then you won't get the 1000 gp - instead you'll get a team and equipment worth more than 1000. Second, when you are the visiting team, you get no gold from ticket sales even if you won (you only get a small winning bonus such as 70 gp for League 3).
The AI doesn't understand that you can't play two bringalongs at once, so having five of a kind in pink or purple is still worthless. Throw away your cards below 90 by leading them. You win a Pax by underleading your top cards in Grey / Red / Yellow / Brown. Don't play your Stork directly or it'll get Pax'ed - underlead it and bring it along. GREY: 320, 245, 130, 118, 92, 90. RED: 277, 250, 204, 200, 124, 105. YELLOW: 290, 230, 215, 144, 120, 117. BROWN: 250, 230, 190, 105, 102, 95. BLUE: 225, 94, 90, junk. GREEN: 130, 85, junk. TEAL: 120, 89, junk. PINK: 115, 110, 81, junk. PURPLE: 80, 75, junk.
the game keeps talking about formation strategy but i haven't found it yet. i just fill the map with elite archers fronted by an appropriately contoured row of pikemen, and my 600 troops storm through the pathetic enemy "formation" with minimal losses... too much money - and apparently you can replay levels for even more money if you want??
for me the controls are unworkably sticky - i'll run left through the zombies and off the screen, half-way across the next screen, then stand there and die, either without pushing any keys at all, or while trying to shoot or hide...
to other commenters: if the designers put in an auto-pay-workers button and added security guards who auto-killed zombies, what game would there be left to play?
Cost effective weapons: level 1 white cross ... levels 1-2-4 blue eight-way ... levels 1-2-3 orange dome. The cheapest gun has overpriced levels 3-4 (expects you to use as long-range weapon). I used blue electrical and orange dome loop of death with slows 1-2 (grey hex) nearby and a throwback 1 (cube) at the end. Thanks!
maybe i'm the only one who has sticky or unresponsive keys when trying to diagonal-jump or sidle left or right (and laggy graphics) ... it makes platformers very difficult :(