I liked it. You can move the gun turret a little by pressing up or down. BUT you can't have it pointing to the left, which is a little annoying but I'll forgive the designer. Overall, not bad. Needs more than 1 level.
Not bad, got all the basics. A few improvements I'd appreciate if there's a sequel: 1, I could not for the life of me tell which end of my tank was the front unless I was moving. 2, WASD generally works better than the arrows when your character aims with the mouse. At least include the option to customize the controls.
Cute idea but it's overly simplistic and really easy. The issue of why zombies have shields is a good point, repetitiveness (assuming that's a word) is also an issue, but I love that cutting up zombies fuels the ship. THAT is cool.
I like the graphics and the play system. Could use a little more, well more. Levels, upgrades, enemies, bosses... maybe bosses. When's the sequel coming out?
Really good but I wish there were a way to run PAST or AROUND enemies and allies. I get crowded in and killed way too often. Still, it's a lot of fun. Kinda reminds me of Unreal Flash. I love seeing my victims walking around with arrows sticking out of their legs.
Really good but one of the dwarven bosses seems to have a bug. The dwarf noble casts an ability called "fealty" which is supposed to make one of his minions protect everyone else. It doesn't work.
Also, the resting thing is kind of ... well, it's pretty lame to fork over 100 in a town (going broke in the process), travel four roads and encountering nothing, and then run into a dragon.
Rat Ninja is the final combo... unless there's some hidden ones? Not to whine or anything but for the record the necromancy card needs some work. It's a little buggy, i.e. only getting 0, 1 or 2 skeletons when I'm playing all 3.
Good starting point but needs more depth. It's kind of cool, having the two characters act as one during combat, but I think I'd rather they be treated as separate characters. Call me a traditionalist.
I really like this one (and the first one) but I have to say the conjurer seems really underpowered, compared to the mage (which is a favorite of mine). Another suggestion is to make the shop an actual place in the dungeon (or portals to the shop, that works too) because scrolls for it a few and hard to come by. Also, while in the shop, we really need to be able to equip items.
Really good but I think when you click the "send next round" button it might skip a round, going from 30 to 32 for example. Other than that, really good.