I'm going to say something which may surprise some people: I DON'T think the devs are being greedy. I recognize that they put time and effort into this game and they intend to get something back from it. BUT, I don't believe they're going about it the right way. Instead of limiting everything so much to the point that we either quit or pay, they should make it possible to succeed without paying, but it just has to be difficult and more time-consuming. Sell convenience and accessory, not power.
In general, successful free-to-play games make money by allowing a lot of accessibility, thus allowing people to come and go freely with no problems and make money with items of convenience or customization, like appearance altering items. I like the game idea, I'm just not convinced money will be made or free-to-play players will be satisfied.
I enjoyed this, tbh it got kind of easy once I got used to 90% of the differences to be tattoos or designs on clothes but I enjoyed it nontheless. Also hot nymph girl = + points.
We've been over this, it's too difficult to play efficiently. Even dedicated players will stop playing because you'd have to shovel money out to do anything, how is this money-making model still in existence?
It actually kind of pisses me off how it tries to rate my abilities at the end even though the games are unbalanced and some you have literally no control over.
I don't think the game is bad, I've seen this style of game before, but it's totally ridiculous. Some mini-games beat themselves for you while some are so fast you could literally miss it by blinking or you could spawn in an instant-lose situation.
I understand it's not supposed to be easy, but it's difficult to enjoy myself when the game automatically beats me without letting me have any say in the matter.
EEEK sorry! Dunno what's up with that :(