Knowing where cities and such are is geography, knowing the shape of the land is topography. Also, more of a quiz than a game. Didn't have much fun, sorry. There are also a few glitches, for example, Andorra doesn't have an outline and Lichtenstein is located in the Celtic Sea.
Fun, fun game, the only issue I had was the numbers and percentages to defend don't seem to matter much. I've won with a defense of 120 vs. 206 and I've lost with a defense of 360 vs. 203. Not sure what's up with that. Not stopping me from playing, though! 4/5
I just noticed that your gate doesn't "heal" between levels. What's the point of having different levels then? Why not just have one never-ending stream? That makes the game entirely pointless, IMHO.
I like this game a lot, the graphics are well defined and I like the creep movement. I would really like to see a campaign set up around this, I'm interested to know what's going on. You don't need a wall o'text to explain the characters or the story. A brief introduction with a spiffy picture for each one would be quick and simple. That being said, there are a few issues. The micro-structures never worked for me, I could never see them to build them. Target priority would be nice, I had full-health guys sailing past my towers, who would concentrate on weaker targets behind them. There doesn't seem to be a restart/return to menu button during the game? And the instructions link goes to the comments. The biggest problem I had was how frenzied the pacing gets, so quickly. A minimum of four towers to control, one of them a slingshot type, and when the creeps are pouring through, heavens forfend you accidentally right click the wrong tower. 3/5, will revise with future updates.
Still needs a lot of work, but it's a good start. I agree that upgrades are too slow, but aside from that there are some just plain broken mechanics. You can buy towers you can't afford before the level begins so you start off in the negative, and even when you have the money the laser simply refuses to deploy. The clickfest of buying, building, placing, star, attribute is also very irritating. Throw in some towers that aren't just damage to put in some actual strategy and fix the above and you could have a game worth playing.
Okay, so why is it on my second game I can't even get past the training camp? Thank you for utterly destroying any replayability, but I suppose it doesn't matter, as it's pretty obvious the developer doesn't really give a crap anyway.
Holy crap, the market rose 700% in the three minutes it took me to tell my supplier I wanted 90 bales of tea. I don't think this era is for me. Those British don't even have telephones, much less internet, to start those prices hiking up like that.