Not a good chain reaction game, very unforgiving. The glow does not count as part of the blobby things, which throws everything off. Very pretty, but disappointing. Upgrades would also help tremendously.
Seems like it would be a fun game but there's a big red square with an X in the middle of my screen on startup, and it wouldn't go away. Very distracting.
It's not a "lite" game if there are facets present you can't access, it's a demo. I like trading games, and this one was fun, but ultimately frustrating. This is the third game like this uploaded to the Strategy/Defense section in as many days. What's up with Kong? Is this turning into a demo site?
Whoah, needs some serious work. Starting with it's "through the swamp" not "threw". A tutorial and storyline would be nice, as well as fixing the motion sickness factor. As it stands, I need a vomit bag next to me to play.
Fun game, but when the UFOs and the storms are hovering directly over the entrance beacons and the exit beacons, it kind of takes any challenge out of the game. You don't stand a freakin' chance, and it gets frustrating very quickly.
Urrrrrrgh...slow down the mouse sensitivity. I'd blink and the virtual room would start spinning, and then it would feel like the real room was spinning, and then I felt like I had to throw up. I'll check back later when hopefully I can play it without needing Dramamine.
"You're more likely to drive developers out of the business altogether than to convince him to make you happy." If a developer can't figure out how to please his audience, then he SHOULD go out of business. It means he can't deliver appropriate product. Welcome to the free market.