It would be a fun game, but sadly it's just a little too "find the exact pixel" for me. Increase the click range for items you interact with and I'd love to finish it. That and the items you do interact with are rather odd. You don't interact with the obvious note on the floor in front of you at the beginning of the game, but you do interact with the completely innocuous looking wall panels in the corridor.
AWESOME game. The only recommendation I have is a speed up button. If there's one there, I totally missed it. Minor gripe, barely worth mentioning. 5/5
I would have loved to play this game, but chalk me up as another one who thinks the limited money level is insanely stupid. If this is some sort of ploy to make me go play the "full game", forget it.
rirara, instead of complaining about the caliber of player, perhaps you should consider some of the constructive comments. The game has a good base, but yes indeed is missing many traditional RTS elements. Not being able to build new units in game is definitely a deal breaker for me. 2/5 until updated.
I'm really not seeing any improvement in this version of the game. Perhaps you should go back over the ideas people presented the last few times and actually take some of them into account.
It has potential, but still very clunky. Descriptions when hovering over items would be a great plus. A "Restart Level" button is needed as well. And let's not start on the spelling...2/5
Okay, it looks like everything is just doubled up. Green tower initial cost: 200, upgrade is 200 each, and it doubles everything. That being said, this game is very, very tedious.