Not a bad little td at all. A few changes and additions and it will be great! I completely agree with the restartable levels/selling towers comments. A $1,500 upgrade without selling towers is pretty pointless when the amounts for the bad guys are so low. Also, being able to move your towers would be nice, too. It is a bit unbalanced, the blue tower being insanely powerful and the green tower being so weak as it's nearly useless. Also, how can you tell if a bad guy has been poisoned? There's no indicator. And they continue to shoot the same vehicle after they've supposedly been poisoned. There's upgrade stats shown when there are no upgrades available to buy? Add a definitive game over/restart screen, a few more levels, something of a storyline and this will on the road to awesome. 4/5
Rather a game killing glitch when the level starts and the bar to buy towers from doesn't show up. I refreshed four times but it kept happening, made the game unplayable. I would also really like to know what towers cost before I buy them. And having to grind levels just to play at all? Ugh. 2/5
Wow, really vague. And the screen is so small that while I'm trying to click something to see if I can interact with it, I change to another screen. Not for me.
Are you KIDDING me? How on earth am I supposed to catch the gems if the stupid cart can't keep up with my mouse? Increase the sensitivity a job, there dude.
How much is each tower and what do they do? What is the range/weapon type and what enemies are they best against? I found out by accident that to upgrade them you stack them. Needs a tutorial and much better in game explanation. 2/5
Okay, only problem I have, and it's a minor but highly annoying one, is the walkthrough link does not open a new window or tab. Man, I hope this game saves progress.