Ok guys. We all want the PVP badge, right? Well, look up the prisoners' dilemma. We need to trust each other and help each other out. Once you've won your 3 matches, go back in with nothing but 30 peasants several times to help out other people. One hit and you die, so it won't be a long time-consuming affair. But then you help people get their PVP wins. And then THEY can do the same. Please upvote if you agree, and then we can hopefully all see the end of this fiasco.
Developers: Are you reading the comments? You should. Every one of these people is someone who is refusing to be a customer. You COULD have had most of us after a while, after we got into the game. But that takes hours, not seconds. It COULD have been addicting. But you jam ads in our faces right from the very start. There's no hook. It's all stick, no carrot. Even while I'm playing with people trying to get the badge (and this may be the game that makes me forsake badges, and thus Kongregate, altogether), SPECIAL SALE TODAY ONLY HURRY HURRY. It's like you're a literal circus barker. Yeah I guess it has nice graphics for a (slow, in browser, kinda buggy on loading) flash game. But look at what everyone has to say about this. You could have done MUCH better. And all it would have taken was less in-your-face greed.
Did the museum of science + industry chicago play this before they put their name on it? How on earth is this guy regrowing nerve damage in a matter of seconds? Good music and fun animation when Fred is running, but this could have been much better. Let a game designer actually design a game for you guys. Biology is awesome and could be really great game material, but this looks like someone who doesn't make games tried to make a game.
Dear grandson: I love music. I want to make you collect horrendous "dittys" of pieces of music you might otherwise like, but I want to make you hate, because the backup drums aren't in the right place. Sincerely, grandad. PS: I have an ancient magical artifact and this was the best thing I could think of doing with it. I hope the magical artifact doesn't eat your ability to reason like it did for me.
This is incredible. But it does miss the point of the original Last Stand, and why it was great: it was SIMPLE. Zombies coming, hold the line. So simple.
The perception overlay is indeed worse than useless in most cases; it doesn't line up with the road, and it is rather confusing. I think it'd be better if we could have a more zoomed-out view.
I only wish I could give this game 0 stars. I detest games where there's both a lockout timer AND an absolute requirement of good luck to win a fight. There are card combinations that my enemies get, that no matter WHAT cards I use, I could not possibly win. Those combinations show up often. It is very unfair, and unfun, to have to rely on luck in a game like this.
WALKTHROUGH:
1. Get the strength pet (red).
2. Always train in STR (it is by FAR the fastest thing to train).
3. Whenever the yellow exclamation mark (!) shows up for a "rival" to fight, fight them and use the money to buy the DEX+2 item.
4. Advance with cups whenever you have done this enough; this will be the fastest way to the end of the game.
5. There is no detriment to spending a lot of time training; there is no penalty at all. No idea why it is there other than to mark time for the seasonal cups.
6. Put your skill tree points into what will give you DOUBLE ATTACK and CRIT CHANCE. In that order, those are the most important tree things to get.
7. Always charge up your highest attack. In most cases you will one-shot enemies.
This soundtrack is *phenomenal* for a flash game. And this flash game embodies what I love about flash games. Only bad thing is that I can't rate higher than 5 stars. :D This thing should be featured more than it is on this site.
Oooooooooh boy, not get into a NAMBLA debate here.