That was incredibly hard. The story was alright (although I was expecting something involving a poetically just death), but the pixel hunting and the fact that the differences could be incredibly minute really sucked the fun out of it. 2/5.
I'm disappointed. I was hoping to see a Flash game using words, like "Today I Die", in the gameplay itself. Instead I get an inspiring quote generator. Don't get me wrong, it's well done, but it isn't even interactive fiction, let alone a game.
Got the mining forever glitch. Also, it's a nice concept, but luck seems to be quite the factor. There are times where it is impossible to make a path to the next gold mine without killing a worker. It's a nice idea, but it bothers me that it's more luck than strategy. Pretty good otherwise.
Tasnot: After the end credits, you can enter a store and "buy" perks such as wallpapers or icons for your computer with the coins.
Cute little game. A fun way to kill a few minutes.
Wow! My everlasting gratitude goes to Knork, because my ad blocker was exactly why this game wouldn't load for the longest time. Now that I've fixed it though, I have to say, I LOVE this game. It's simple, beautiful, and the description of a "scavenger hunt" fits it very well. Once I realized that the goal wasn't to kill the boss, it was very easy to do. I like the fact that you can't die, either, it allows for complete freedom to explore and have fun. The controls were nice and tight, too. Well done; this is a wonderful relaxing game.
Very fun game! It's not mind-bending, but rather is an enjoyable physics puzzler. Usually I'm not a fan of physics games, but I really enjoyed this one!
Someone's been reading "The Little Prince", I see. Very odd, but heck, childhood imaginings ARE odd. It's certainly very relaxing. I look forward to the sequel.
Huh. I like the moody, poetic concept, and the stylistic part, but it's awfully easy, and short. If you put more development into it with multiple levels and some real enemies, I think you'll have got yourself a pretty nifty stylistic shooter. But you might consider tweaking the controls, too, at least so that holding down Spacebar will get a continuous stream of fireballs. Mashing the bar over and over again is a little annoying (in any game).
It's a good start. It's pretty short. The animation's pretty good, and the system is nice and simple, although I look forward to your Ch. 2 upgrades. My only real complaint is that the boss seems like he goes way up in difficulty, compared to what came before.
I like the meta concept, but it's rather undeveloped. I understand the message that it's trying to get across, but it still seems rather simplistic. I would like to see more ways for your actions to affect things, like how the game reacts when you refuse to play by the rules (i.e. not doing anything, refusing to kill enemies or collect coins, etc.). The gameplay is fun and intuitive, and this is a good starting point, but to give the message some punch, I'd like to see a little more to it. (I haven't finished yet, full disclosure.)