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Celidah's Comments

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The Rice Hat Warrior

Play The Rice Hat Warrior

May. 12, 2013

Rating: 1

FYI, Rice Hat Warrior predates Straw Hat Samurai. The earliest release for the former was on Newgrounds in 2005, and the earliest release for the latter was in 2008. (Unless someone can confirm an earlier release date for SHS.)

Ode To Pixel Days

Play Ode To Pixel Days

Feb. 18, 2013

Rating: 2

That's not flying! It's falling with style! ;)

The Groundskeeper's Replacement

Play The Groundskeeper's Replacement

Feb. 05, 2013

Rating: 2

I wasn't expecting to like this, but I did. It's short, sweet, and made me smile. The puzzles are pretty good; there were a few times I got stuck and was resorting to trying some pretty silly stuff, until I finally stumbled across the solution. Once I did, though, then I smacked myself, because the solutions were perfectly sensible. I do agree you should note that spacebar=jump. I was able to figure that out myself, but it should be included in the instructions. I think music would be a nice addition to this as well. Altogether, I enjoyed it. Nice work.

Adam

Play Adam

Feb. 05, 2013

Rating: 1

Y'all did a great job on this. It's a very nice spin on the "rewind" concept, and although (understandably) short, was a lot of fun. I have only one question though: What happened to Marty???

Crow in hell

Play Crow in hell

Feb. 02, 2013

Rating: 0

It's not. The actual dev, WebCypher, uploaded this to Kong 3 years ago.

SWAP

Play SWAP

Dec. 27, 2012

Rating: 2

I like the concept, and it's a pretty fun game. However, by way of constructive criticism, the controls are somewhat unresponsive. When I would jump and then hit the spacebar, the game didn't always respond right away, leaving me to fall down. Outside of that, I really like it.

Protect War

Play Protect War

Dec. 26, 2012

Rating: 0

Funny, this was already on Armor Games, credited to Epace Games. (I see that Epace's credit is still on this version, too.)

Tale of Scale

Play Tale of Scale

Dec. 17, 2012

Rating: 7

Very clever! Constructive criticism: I kept getting stuck in the walls in the 3rd level and had to restart a couple times. I also got stuck in blocks, but those at least I could pick up to "unstick" myself. I also wish that you could see where your feet were. Not only would it have been helpful for climbing on things, but it also would have made me feel like I was less of a floating torso with arms (or arguably just one arm). :) Now, those being said, this was a really well-done game, and I'd love to see you expand on this concept. Good work.

Mini Quest

Play Mini Quest

Dec. 17, 2012

Rating: 1

This was already posted by the original developers under the name miniQuest: Trials.

Bloblocks

Play Bloblocks

Dec. 10, 2012

Rating: 3

I don't really have anything to add to what others have said, except for my praise. This is energetic, addicting, innovative, and I'm thoroughly hooked. I can't think of a single criticism--and believe me, I tried so that I wouldn't sound overly gushy. :) 5/5!

Developer response from labe_me

You made my day and it's only the morning here! :P

CP6

Play CP6

Dec. 09, 2012

Rating: 2

I like it! The level design is delightful and well thought-out (the environments, like the circus & city, are a nice touch), and the sound scheme complements it perfectly. The movement is fluid, and although the game's difficulty is high, it doesn't ever seem unfair to me--somewhat like how I feel about Spelunky. Of course, maybe I'm just bad at this game. :) I look forward to seeing what y'all put out next, because you guys clearly have some talent. Great work.

RED: A Demo

Play RED: A Demo

Dec. 08, 2012

Rating: 14

You're not going any further with this? That's a darned shame, because this was really well-done. I was really getting into it, and I really wanted to see where the plot went. Ah well. I hope you change your mind someday, but if not, thanks for at least sharing this much.

Red Rogue

Play Red Rogue

Dec. 05, 2012

Rating: 7

If I'd been told that someone made a spiritual sequel to Rogue--let alone a darker & edgier one--I would have been incredulous as how that could possibly work. However, I'm truly impressed by your work. I love the way you blended Rogue's gameplay with the action RPG mechanic (and some fresh elements), AND provided the option for the original turn-based mechanic. I'm also surprised and delighted with how well the moody, emotional story works. It seamlessly fleshes out the framing device of Rogue into a real storyline. As someone who still plays Rogue, I say well-done. This feels like an honest-to-goodness sequel to me and a very worthy successor. I'll be playing this for days. :)

Death Count

Play Death Count

Nov. 30, 2012

Rating: 2

Good work! It wasn't incredibly difficult, but nevertheless quite enjoyable. Hard mode was just tricky enough to keep me on my toes. I only wish there had been some sort of ending narration, but otherwise, I really liked it!

The Proposal

Play The Proposal

Nov. 15, 2012

Rating: 0

@prodevel: Thanks for the link! Sadly, the only download information I could find was regarding buying commercial ROYALTY-free licenses for the song, and nothing about free downloads. Am I missing something?

The Proposal

Play The Proposal

Nov. 13, 2012

Rating: 2

Very cute! Is there somewhere where the ending song is available for download?

Man Alive - Episode 1

Play Man Alive - Episode 1

Oct. 09, 2012

Rating: 2

It looks like a fun game, but as the other two mentioned, it needs a lot of bug fixes. Being able to run off the left edge of the screen, and getting stuck with no option to refresh the screen, is a big one. On the arrow screen, the arrow doesn't sink into the cliffside, but just kinda stops and floats there. I haven't progressed any further, because when I jump on the arrow and run right, then I reappear back at the left--and I'm not sure if it's me doing something wrong or another glitch. It's stuff like these that makes the game feel unfinished. Keep working on it, though! You've got a great work in progress here, and I look forward to seeing the polished product!

Evolving threat

Play Evolving threat

Sep. 07, 2012

Rating: 1

Not bad...not bad at all. Pretty good for 48 hours, actually. I had fun!

Super Clew Land

Play Super Clew Land

Aug. 30, 2012

Rating: 29

I'm going to guess it didn't actually take 22 years, but that that's a joke referring to how old the game looks. Cute game! I really enjoyed it.

NICE SHOOT

Play NICE SHOOT

Aug. 29, 2012

Rating: 9

Very cool! The new version worked fine for me, and I really liked playing with different combinations of upgrades. (Hint: the "wrong" upgrades tick off your enemies and make them run faster!) I really like the randomization aspect--it increases the replay value. Man, that "level cleared" buzz is annoying, but otherwise, I really enjoyed it!

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