@Justin Wang123 : From my Barbarian game, I remember falling very low on HP a couple times, i.e: getting cornered by an orc warrior, or missing a finishing blow on a dangerous enemy. However, most of the time I was comfortable even though I never put any points in HP until I had maxed melee so yeah I think reducing hp could work.
Thanks! Yeah that mirrors my experience with him. Makes me more confident with dropping his hit points a bit. It will be interesting to see how weak we can make him hit point wise and how much of a boost his rage can take while maintaining balance. I'd love to see him as just this suicidal berzerker that if played well can be devastating but player has to be very careful not to die.
@Lorinsilver: what I did was skip power strike and choose Charge: as 1st talent, put a few points in Focus then all on Melee. 2nd talent: Berserk. The idea is to charge ranged enemies, then cast Berserk and deal with the melee enemies. Might be useful to cast Berserk right before you charge against a group or a powerful enemy. I beat the game using just those 2 skills. Always remember using the environment to your advantage, tactics have a huge impact in this game (Which I love).
Congrats :) Neat build you describe above. I think balance for the barbarian will just slowly go in the direction of reducing his hit points and defenses while possibly giving boosts to some of his offensive abilities. I'd like him to really be differentiated from the warrior who may eventually be renamed knight to denote his armor focus. I want barb to be the 'risky' character where you're rewarded for just barreling into groups of enemies. Pretty much what you've described above is what I'm aiming for :). Let me know if you think a small decrease to his hit points would have still left the game winnable, while giving it a bit more challenge.
The barbarian looks just like a stronger version of the warrior.
More competitive IMO with this rage mechanic in exchange for some inconsecuential talent like Heavy Hands
Heavy hands was removed. I'd like to keep buffing up the warriors defensiveness so that we get warrior=defensive melee and barbarian = offensive melee.
Thanks for playing that far! There is a way to proceed from the start. It's a bit tricky to put into words. You gotta start from one particular end of the blue rectangles, then without digging or flagging you can move along to the opposite end and prove that there is 1 shared mine, which proves 3 safe tiles
So after buying the recipes and casting the spells you can sell the recipes back to the trader... for the same price you bought them. I wonder how does this guy make profit
So I infected most of worldpopulation with some regions being inaccesible. Theres a vaccine but no hospitals are working where the infection is present. What now? It seems like a stalemante...
Kara left the tought machine in plain sight. It's only a matter of time before German war machines start popping out of thin air. Well done Kara, you will be awarded the Iron Cross...
+Angrybirdmonster I suggest you have 3-5 sons, educate them to value fame and success above all else, then divide the world between them but not in separate continents, but carving ridiculous borders instead like the initial Pakistan-India partition, worldwide, then retire to a secluded island and watch the world burn again.
Thanks! Yeah that mirrors my experience with him. Makes me more confident with dropping his hit points a bit. It will be interesting to see how weak we can make him hit point wise and how much of a boost his rage can take while maintaining balance. I'd love to see him as just this suicidal berzerker that if played well can be devastating but player has to be very careful not to die.