Yay I completed it.... wait it were only training? Damn... I don't feel like spending another 30+ minutes per level in 20 MORE levels in the actual game (or is that just a demo or what?).
Too monotone :\
The only negative thing I have to say... the game pops you back to level 1 when you complete the last level.
Other than that a bit of luck required in certain levels with hitting the exact pixel (one of the 25 different ones) that gives you a kill... and you gotta do it 3 times with only 5 shots is annoying but nothing you can't work around with stubbornness
It's a great game but the monotony and, past start up, extremely slow gameplay really makes it a 3/5 for me. It could've been better with different objectives and probably could make good use with more levels and faster introduction of the speed and stores would've made the game more interesting.
First time im actually HAPPY about a game being a demo, any longer of that same boring and semi-hard to control physics and I'd left the game on my own <.<
There are some obvious problematics here: there are 4 stats on each tank, fine, but having 1 stat absolutely required (in a certain limit range) on 1 or more levels blows hard when you can't reuse tanks you completed a mission with!
Tanks being lost? Not much of a problem if you could use the ones you had used before but a problem if you used all your light weight tanks to death prior to the frozen lake level.
Also... a bit faster gameplay if it has to be limited to 'choose and watch'. Spending 2 minutes watching 1 tank go through a level 95% just to get killed and having to redo it 3 times because your tanks aren't suited for the level sucks!
No mention anywhere that projectiles aren't homing (as would be assumed for pretty much any tower defense game, certain games have certain towers such as splash being non-homing though)
Gets too hard waaay too fast and level 6 kills all intent to attempt to complete the game after you've made a tower reaching about 3/4 the way twice and failed both times... I sure as hell ain't spending another 10 minutes TRYING to reach the top and failing doing it <.<
l god hating lag when you got like.... 40+ robots on the screen shooting, and they dont just die when they're that many... or they do die but dont disappear or cause damage >.<
This game is so horribly messed up... not only is the reload time on the 2nd last weapon so long that at around level 5 (which is actually more like lvl 13 because several levels get skipped for no explained reason and without showing the new suddenly introduced 3 demons per level).
The only way to properly do anything around that point in time is having all upgrades, the 2 one time use skills and try to spam the hell out of the 20.000.000 oncoming demons that WILL tear down your defenses if you give them half a second to breathe <.<
Cool idea but it seems like you rather fast end up lacking money because of the timing of enemies (circles, lines, triangles, rectangles) so you need to, when the lines start coming, keep upgrading your circle towers/build more but at the same time do the same with your line towers.... this only gets worse when the triangles join the flow!
The bunny really is too light... half a touch from a bouncy block and you're knocked half way across the screen straight away from everything you had just spend 10 blocks preparing for...
Too complex, too difficult to just play and the AI on the cells is AWFUL (i'll just go gather food while i and all my friends get killed by 20 enemies!)
There's an issue with this game I find glaringly annoying: Time. "Time" I assumed to be seconds while it is in fact 1 time per field clicked (which helped extremely much to find out as some of the achievements were then doable!)