Entertaining short game that might need some extra length and maybe more types of attack as it's just a mad hack'n'slash game, fun in its own way but sort of feel like it lacks a little something for a full 5 stars :)
I had hoped for some swaying back and forth blocks on a crane you had to land ontop of eachother through physics instead of just an issue with clicking a button at the right time :\ I'm disappointed
Extremely simple but awfully fun for such a simple game xD
Having to learn how to properly direct the birds were fun too.
For a sequel (if you ever make one) I'd like to see a longer game and maybe some different missles, birds or maybe upgrades? Like one per level for missle speed, explosion radius, extra time... stuff like that :)
Decent game but too repetitive, that you can continously redo a level until you get the experience and money needed to get items to kill your enemies is good.
Hint: Running blow decapitates, regardless of your weapon. HF 1shotting everything that doesn't block the first hit xD
The controls are buggy and the AI is really awful not to mention that the gameplay is eternally slow for an RTS (it takes my units 1 minute from my base to theirs and they dont attack units on the way on their own? <.<)
The character animation ruined the game as it were far off from background. The story were truly sad and a guy sacrificing himself to save 1 friend and a town full of villains? That's some friend! xD
As Scipio100 has mentioned: a large (but awfully fun at first) flaw in this game is that you can constantly keep roundhouse kicking his ass with everything maxed making sure to grab ninjas whenever possible. So fun at first because you get to kick everything but it's dull because nothing changes :\
Interesting game and plenty opportunity to use the level up and gain system for something good. I'm against making a maze where all the walls are deadly to touch though but a regular maze with some wandering monsters, hidden treasures and things could be cool... it's very very open what you can do with the game at this point though so it's hard to give feedback since I can't specify it too well :\
I were never much for Fantastic Contraption nor am I a lot for this game...
They take simple objectives (get from point A, up a stair and over some small rocks to point B) and make it incredibly hard (wheels not ascending stairs... at all! Or simply spinning your entire thing around)
Besides the building not being explained like... at all... and the cost of upgrading and adding branches to the trunk being so high makes it really tough to start playing and not really all that fun (you spend a lot of money at absolutely nothing)
This game just... ain't good... It's too stressful to keep eyes on your mixtures, the pick ups for mixtures, upgrading towers, adding more towers, spells, grabbing new spells not to mention the amount of money and time it takes just to repair your towers!
Decent game with a few here and there points with a ton of the exploding green things making movability quite tough.
Good for a first game but really needs more weapon upgrades, shorter levels (they take ages <.<) and maybe some different weapons to choose from so you got different upgrade paths? :)
I've played this game 3 times now, twice on armorgames and once here...
What's the goal? Protecting the humans while dying? Letting the humans die and die anyway? You can't really do anything else besides those 2 as far as I've figured out so this game is awfully pointless <.<