Idea for a sequel: On some boards, have a white pawn move down a column each turn. If it reaches the bottom, it turns into a Queen and blocks your path. You have to solve the level in a limited number of moves to beat the pawn before it boxes you in.
@Naud1234: Small correction. 100 Kreds is about $9.10, not $100. That said, $12 buys you at least a dozen games on Humble Bundle, $10 buys you Undertale on Steam, and I'm pretty sure if you randomly bought whatever was on Chrono.gg right now, it'd be miles better than dropping $9.10 for unlimited hints in this glorified skinner box.
Ehhhh, you dern young'ins and yer idle incremental whatchamacallits. Why, back in MY day, the most popular web games didn't even apply your fancy-schmancy game design principles like "making sure the player can see the obstacles" or "being accessible to players with hearing disabilities"!
Great job, I hope you had fun playing! It's cool to know that there are people out there dedicated and patient enough to go for that last achievement :D. I'm not sure if you noticed or not, but when you pick up a ship part, the day counter does not increment, so it is technically possible to repair the ship on day 1. There is no achievement for it and it might be too tedious, but if you are ever bored and feel like playing again someday, it is one other thing you can try.
Mfw I can almost make a quilt of just three colors, but it's mathematically impossible so I have to settle for having the one patch that's a different color from the rest of the design.
If you play this game like a roguelike and try to min-max all your moves (like I do), a single day can take several hours of gameplay to complete. It would be nice to have an option to suspend progress in the middle of a day so I can pick up right where I left off.
*update* I've added a suspend option to allow you to leave and continue the same day, but you have to choose this option each time you want to quit in the middle of a day.
I've had this problem as well, so I will look into it. The reason I haven't done this yet is I would need to store the state of the game field, which is a lot more information than I currently track, especially if the player is doing the same day for hours. But it still isn't a lot of data, so I'll see about saving the game state while you are in the middle of digging.
I'd like to have the win-loss statistics for each game mode be replaced by something more constructive, like a high score or furthest progress counter. There's nothing that grinds my gears more in a game than seeing a statistic dedicated to my total losses; I want to move past my failures, not have them hanging over my head for all eternity.
No problem mate.... Nowadays I accept Everything