I need some help finding the second Aoku plant. I've already picked the one across the river south of Tiali's house, but I can't find the other one for the life of me.
Can we please have a setting to turn off movement by mouse-motion controls? I understand it's necessary for tablet gamers, but if you're multitasking on a desktop and you need to click off the game for a moment, more often than not the motion-controls will move your character the wrong way and screw up the level. It's very annoying, since it happens frequently.
The time it takes for visual signals to reach the brain is a fraction of a second. Most players (myself included) have trouble compensating for this. That's why most games let you jump even if you walked off the edge of a platform a fraction-of-a-second ago. But this game doesn't, and it's extremely frustrating, especially with the character's fast default speed.
So, I don't know if this is intentional, but in Level -11 Tough Decision, you can exploit the click-box sizes to apply powerups to blobs the instant they spawn from the pipe. Using this exploit, I created one blocker and one stop sign directly on top of the spawn pipe; this causes all new blobs to immediately travel left and drop straight down onto the platform left of the pool. From there I only needed one more blocker to guide the remaining 31 blobs to safety.
So, it turns out that for "Restore the Balance", you need to get a score of NEGATIVE 16 to win, and you get minus one point for every green blob in the pool. So the only way to win is to get 16 green blobs in the pool.
I wish the game would save your best scores for each level. As is, I don't really feel motivated to achieve any more than the bare minimum requirements to pass.
You could also have permanently flammable tiles, so that once you lead a flame over it, it stays on fire until you beat the level or die. This could create interesting challenges where you have to hurry across, make a gunpowder trail to a brazier, and hurry back across before the fire blocks off your escape.
In some levels, you might want to include some flame-starters that only activate when you step on a button. This would let you create challenges that involve timing, or have figurative "boulder chases".
The end goal ought to be that you must light every brazier, and then survive until all floor flames go out. It seems weird that you can win a level even though you're about to be incinerated in the next half-second. (Of course, this means you should include at least one accessible water tile per level.)
Once you introduce the flame-starters, the ability to "press R to restart" becomes redundant, since you can never run out of flame to work with. So you might as well introduce flame-starters from the very first level.
The tutorial is already hard enough to pass, but then the real game goes and randomizes the crystal locations each set, and when it decides to alternate between the lowest and highest positions, it feels practically impossible to pull off with a normal human reaction time.
@BoinkySiwinski: The only thing you can do is keep quitting and restarting until you get the starting country you want. It could take a couple tries, or a couple hundred.
@shoespeak: It's funny that call others SJWs, only to immediately follow that up with "attacking the game", which is the kind of melodramatic language that SJW's love to use.
@Alpha: It is NOT BAD when a work sells itself with sex. Sex can and should be used for comedy, for drama, for horror, as a way to flesh out characters, as a way to enhance the setting, as commentary on societal norms, and many, many other things. It is GOOD to explore ideas of sex in ways that provoke thoughts and emotions in new and interesting ways.
There are two Aoku plants in the port (northern part of Suitera). There are almost always more plants available than you need ;)