I also dislike the fact that gems are randomly worth 3-5 coins. You can play well, but be screwed over because the game decided to give you fewer coins to buy upgrades. Or you could play suboptimally, but still pull through because the game lavished you with maximum gold.
Yeah, I agree, this isn't a place where it makes sense to increase the RNG. I'll either make it a fixed amount or adjusts the probabilities so you're more likely to get the average value, instead of an uniform distribution. Thanks.
Please fix the shop so that it only offers items you can afford, if possible. The first floor shop should never sell items higher than 10 gold, because it's actually impossible to get that much money by that point in the game.
Thank you, It makes sense to remove the expensive choices from the 1st floor shop, I'll do that for the next release. I can't do the same for the further levels because then a new player wouldn't know what they're missing out on if they spend everything on every floor.
To the people saying ascension is pointless, it really isn't. Each time you ascend, it accelerates your progress in the first dimension considerably. After half a dozen ascensions you'll be so powerful that, at the start of a new ascension, you'll be able to buy all items to Rank 30 and their upgrades in a matter of seconds. And with that kind of head start, you'll buy your first dimension door within 2 minutes, and reach the next ascension in maybe 20 minutes.
The physics is absolutely bonkers. It acts like a tennis ball on the flippers, hopping like a mexican jumping bean with the slightest nudge, but as soon as it hits a solid wall, it completely loses its bounciness as though it were made of dark matter.
I haven't missed a single shiny Kongpanion in over a year. Today I accidentally missed Wednesday and Thursday's BotDs, and the only way I'll be able to get the shiny is if I earn this Easy badge. After trying Day 1, I decided I'd rather end my perfect streak than endure this garbage for longer than five minutes.
Why does the music cut out when you disconnect your internet? Never have I played a single-player web game that needs to stream audio from an outside source rather than include the soundfiles in the executable itself. That just seems completely unnecessary.
It does get difficult eventually, but the first 12 or so levels feel like the same concept, just slightly remixed. If you removed some of the early levels, I think it would be better for overall flow.
When you increase a painting's selling price past $2,147,483,647, it will wrap back around to -$2,147,483,648, because it's a signed integer. Never use signed integers in places where you want the value to always be positive.
Retro Game Mechanics Explained did a great video breaking down the ghost AI that was used in the original Pac-Man game. Give it a watch, and see if you can implement some of the concepts into this game. https://www.youtube.com/watch?v=ataGotQ7ir
The more intersections a board has, the more obvious the AI's shortcomings become. When you're on the one board that has almost no walls, you get to see just how bad the AIs actually are at their jobs (especially Anti-Monster).
Yeah, I agree, this isn't a place where it makes sense to increase the RNG. I'll either make it a fixed amount or adjusts the probabilities so you're more likely to get the average value, instead of an uniform distribution. Thanks.