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ChaoticBrain's Comments

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Clockwords: Prelude

Play Clockwords: Prelude

Jul. 27, 2014

Rating: 4

Russians is a proper noun, so it doesn't count.

Jelly Lift

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Jul. 26, 2014

Rating: 0

Chadwickguy, the values are correct. When you think it says 100,000K, it's actually 100.000K. Decimal point, not a comma. (But I definitely agree that it looks incredibly awkward.)

Jelly Lift

Play Jelly Lift

Jul. 26, 2014

Rating: 1

Being the super-OCD guy I am, I made sure to acquire EXACTLY 1 million chocolate bars, no more, no less. (Why yes, my life is miserably dull, thank you for asking.)

Jelly Lift

Play Jelly Lift

Jul. 25, 2014

Rating: 3

Except the top floor of course. Upgrade that one like crazy.

Jelly Lift

Play Jelly Lift

Jul. 25, 2014

Rating: 4

For maximum jelly-making efficiency, only upgrade each floor to Level 11. For the first 10 levels, each level-up multiplies your Jelly output more than it multiplies the price, meaning each upgrade is quicker than the last. From Level 10 to Level 11, both Jelly output and price are multiplied by x1.1. After that, upgrades will come slower and slower, and be less rewarding each time.

Jelly Lift

Play Jelly Lift

Jul. 24, 2014

Rating: 2

Chubawuba, when you max out the garden, it harvests jellies automatically.

Running Fred

Play Running Fred

Jul. 24, 2014

Rating: 12

The reason I continue to visit this game is just so I can browse the overwhelmingly negative comments.

Running Fred

Play Running Fred

Jul. 24, 2014

Rating: 2

Oh, and before people accuse me of being a shill, I will complain about the game myself. The wall running and jumping mechanics are terrible. As far as I can tell, it only triggers if you're pushing left or right against a wall, but it only seems to work half the time. And it seems like you can't control how long Fred runs on the wall, when he jumps, or where he lands. And that's really just one of many issues I have with the shoddy platforming, which I doubt will be made any better by grinding for upgrades.

Running Fred

Play Running Fred

Jul. 24, 2014

Rating: 0

Squidmaster, the Grim Reaper IS seen in-game. When you run into obstacles, he'll catch up. Trap Fred against a wall for 5-10 seconds, and you'll see him.

Running Fred

Play Running Fred

Jul. 24, 2014

Rating: 2

Xatax, I finished it without paying a cent. Just upgrade your lives once, and run into the barrels at the end. When you restart at the last checkpoint and return, most of the barrels will be gone, and you can reach the exit no problem.

Coin Collector

Play Coin Collector

Jul. 21, 2014

Rating: 0

What is the purpose of the timer?

Developer response from NukeVaster

I think it's bugged right now so it may not work, but in the future when i fix it, once it reaches 0 it will countdown from 30 during those 30 seconds the money you get per click will be worth x5.

Eternal-Red

Play Eternal-Red

Jul. 21, 2014

Rating: 3

Stolen. This game was posted on Crazy Monkey Games in 2008.

Kick The Critter

Play Kick The Critter

Jul. 21, 2014

Rating: 2

The real fundamental problem in this game is not that the upgrades are too expensive, but that there are too few intermediate upgrades. Let us upgrade our catapults more than 6 times, and add more catapults in between the ones we have right now.

Orfeo

Play Orfeo

Jul. 21, 2014

Rating: 1

This makes no sense whatsoever.

Zoe Fun Match

Play Zoe Fun Match

Jul. 21, 2014

Rating: 0

Could that description be any more half-assed?

RoidCorp

Play RoidCorp

Jul. 21, 2014

Rating: 50

I don't understand what to do. Suggestion: Have a friend play this, but don't give him instructions. If they can't figure what to do, ask them what is unclear, then change that part to make it more clear. Repeat until solved.

Evader

Play Evader

Jul. 20, 2014

Rating: 1

No ending screen? Not even a "You Win! Thanks for Playing!"? I feel cheated.

Developer response from lordkryss

"This game is hard and unfair" :D

Droid Team 1

Play Droid Team 1

Jul. 20, 2014

Rating: 6

You know what I like? When developers have every confidence that the player is smart enough to solve their puzzles without consulting a walkthrough. I always appreciate that.

Brawlin' Sailor

Play Brawlin' Sailor

Jul. 20, 2014

Rating: 7

MadenameXD, the trick is to move forward in baby steps, so that when a pirate spawns behind you, you won't have to deal with attackers from both sides. Once the pirate lets you into the house, though, you can rush ahead without any problems.

REPLAYING :the game:

Play REPLAYING :the game:

Jul. 20, 2014

Rating: 1

I think the big mistake this game made was not saving the gun level for the very end. Go out with a bang, and all that.

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