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ChaoticBrain's Comments

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Lost Pirate Chests

Play Lost Pirate Chests

Apr. 04, 2014

Rating: 85

I suspect the developer is using bots to upvote the game.

Astrox

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Apr. 02, 2014

Rating: 0

Actually, malaeon, since all the ships seem to move faster-than-light, it can be argued that the engine is being used to fold the space in front of the ship, which would require constant fuel.

Lost Pirate Chests

Play Lost Pirate Chests

Apr. 02, 2014

Rating: 60

This is the kind of game where, if you don't do things in the exact order the developer intended, you have to restart the level.

Astrox

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Mar. 31, 2014

Rating: 0

Playing with the custom settings, I noticed an odd bug. When you set it to 1 station per system, it does exactly that. But if you set it to n stations per system (n being any number 2-5), it puts a maximum of n-1 stations per system. I think one of your for loops has an off-by-one error.

Developer response from momoguru

i will check that.

SpaceMMO (DONT PLAY!)

Play SpaceMMO (DONT PLAY!)

Mar. 31, 2014

Rating: 0

Whoa, look out momoguru, looks like you've got some competition. :P

2048 Flash

Play 2048 Flash

Mar. 30, 2014

Rating: 5

@Headshot_Hawk, theoretically, the highest block you could get is 131072. Of course, the only way you could possibly get that high is by being able to choose where the blocks spawn.

Astrox

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Mar. 29, 2014

Rating: 0

In the News screen, I think it would be more intuitive if it listed events, starting from the top, from most to least recent (instead of least to most recent, as it is now).

Developer response from momoguru

news is gonna become CENTER which has news trade info, pilots log, npc tips, ect... i will redo it then

Astrox

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Mar. 29, 2014

Rating: 2

sv4444, I am pretty sure you did not complete the tutorial 15,166 times.

Developer response from momoguru

yeah, i wonder if i can wipe that...

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 27, 2014

Rating: 1

Someone needs to tell the person that composed the level music to learn to play in a second chord.

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 26, 2014

Rating: 9

Two suggestions. 1: Display REMAINING building points, instead of how many you've used. 2: Map Pause to the spacebar. I use it a lot.

Astrox

Play Astrox

Mar. 24, 2014

Rating: 1

The description for Safelox X6 says "This upgrade will pat for itself in no time." Also, Dual Shield is misspelled as "Duel Shield".

Astrox

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Mar. 24, 2014

Rating: 1

As it is right now, when prices at a station go up, EVERYTHING goes up at the same rate. I'd like to see each market item's value rise and fall independently of all other items. (And add a display showing the market average, so you know if you should buy or sell.)

Astrox

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Mar. 24, 2014

Rating: 19

The job listing tells you what station you need to go to, but it's massively unhelpful, seeing as I have not been keeping track of which stations are in which solar systems, nor do I think keeping track should be necessary. I would love it if the job listings told you which solar system you needed to go to. (Plus, a real business would quickly flop if they never gave out their full address, and we can still round it down to the nearest planet. Imagine how much worse it would be if you didn't even have THAT to go on.)

Astrox

Play Astrox

Mar. 24, 2014

Rating: 1

When prices go down, the news posting headline says "Prices have fallem".

Developer response from momoguru

thanks for the heads up on that.

Astrox

Play Astrox

Mar. 23, 2014

Rating: 0

How about a battle mode? When at least one enemy is within 100km, fight music starts up, your weapons automatically turn on, and the top-right menu changes to a battle command menu.

Developer response from momoguru

i was thinking auto target would cover this . it would auto target everything you currently have listed or band boxed. then ship that attack you are auto listed, so with auto target on, any hostile would become targeted and attacked.

Astrox

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Mar. 23, 2014

Rating: 1

I was able to destroy a boss that was too tough for me, by hanging around a station, fighting until my shields were nearly depleted, and popping inside to recharge my shields. Rinse and repeat. Perhaps to prevent this sort of behavior, you should make it so that, if a boss is down to 50% HP, and you run into a station, the boss flees. The boss will not count as defeated, and pirates will still respawn in the sector; you'll have to kill them all to lure him out again.

Developer response from momoguru

ill look into this, but be careful, cause some bosses will drop magnetic webs that lock you down.

Astrox

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Mar. 23, 2014

Rating: 762

I thought something about this game's design felt familiar. Momoguru, you never fail to amaze.

Developer response from momoguru

heh, glad you enjoyed it :) Astrox is now available for download on Kongregate's new gaming platform, Kartridge.com https://www.kartridge.com/games/momoguru/astrox-hostile-space-excavation

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 20, 2014

Rating: 3

Protip: When making an idle game, you should not hardcap the number of objects, nor should you make all the achievements achievable after less than a week of idling. Because when you do that, the player runs out of things to accomplish, and no longer has a reason to keep playing.

Developer response from light_bringer777

Protip: When doing a 13-days project, you have to cut somewhere ;)

2048

Play 2048

Mar. 20, 2014

Rating: 3

If you hold down a key for too long, you can accidentally make a move. In the original, every move requires a keystroke, so you won't accidentally make a move you didn't want. (Also, the music sucks.)

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 20, 2014

Rating: 2

There's an option to turn auto-fire off. Why?

Developer response from light_bringer777

I dunno, people requested it and it was easy to do, so it's there now!

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