People keep calling the character you play as "the protagonist", or something to that effect. But am I the only one that realizes that his name is actually "Wilt"?
I'm not so keen on how you handled wall-jumping in this game. In most games where you can't just wall-jump up a single surface, wall-jumping off a left wall will propel you up and to the right, and vice versa. But here, you just give it the same effect as a normal double jump. Instead, wall-jumping off a left wall disables wall-jumping off of left walls until you wall-jump off a right wall or land on the ground. It's rather awkward.
I'm not too thrilled about the fact that, if you create a line of blocks and a number block is in the way, the line of blocks doesn't stop early or push the number block, but instead continues PAST the number block. That's just a bizarre design choice to me.
The tower description for the Splash Tower lets me know that it doesn't work on ghosts. Now why doesn't it tell me that for the Beam and Poison towers?
Aside from the obvious effect, I don't understand what the hot sauce potion does that makes it more powerful than the ghost potion. It doesn't seem to boost attack power or speed beyond that of the ghost potion.
My only complaint is that it takes too little time to completely upgrade your knight. While it makes sense to keep a cap on the stats for the main game, I'd like to be able to keep getting stronger without limit in survival mode.
KDawgg, that's the whole point of the new banana farming system: to interfere with maintaining your other towers, most of all your mortars and dartling guns. (Very insidious, NinjaKiwi.) But with dartling guns, there's a very easy solution: group your farms in one corner, and set your dartling guns on the opposite corner. That way, even if you can't aim for the bloons you want while collecting bananas, you'll still be cutting through the track.