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ChaoticBrain's Comments

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Flood Runner 3

Play Flood Runner 3

Jun. 18, 2011

Rating: -4

O_o I honestly don't know how I did it, but the very first badge I acquired was the 50x Multiplier one. (Although I could swear I did kill an enemy in super mode before then, but it didn't register.)

znRevolutions

Play znRevolutions

Jun. 18, 2011

Rating: 2

I want to have switches that change the gravity during a level. Not just falling towards the center, but also falling clockwise (falling down, you revolve around the center, moving left, you approach the center, moving right, away from the center), as well as counterclockwise (same as above, only with left and right reversed). And of course, the camera should switch as well so that you're always falling down.

Dibbles: For The Greater Good

Play Dibbles: For The Greater Good

Jun. 15, 2011

Rating: 3

And thus did King Dibble learn on this day that the most worthless kingdom of all is one without subjects.

Elements of Arkandia

Play Elements of Arkandia

Jun. 14, 2011

Rating: 3

klausiboyer, the loot you get at the end is based on how many treasure points you collected between all the battles.

Drop.

Play Drop.

Jun. 14, 2011

Rating: 1

I'd like to have my solutions saved after I complete levels so I can listen to the beats I've made later. Better yet, let me hear them in the background while I'm playing future levels.

Flight

Play Flight

Jun. 12, 2011

Rating: -1

Why does every frame with falling snow cause the cutscene to slow down to 1 frame per second?

Elements of Arkandia

Play Elements of Arkandia

Jun. 10, 2011

Rating: 1

Supermariop, I think there's an equipment effect that reduces starting HP by a certain percentage.

Elements of Arkandia

Play Elements of Arkandia

Jun. 09, 2011

Rating: 1

Instead of giving Treasure a chance to drop which increases by earning Treasure mana, I'd like to instead get loot from every enemy after you earn a certain number of Treasure mana, with the quality determined by the number of Treasure mana earned (e.g. 0-15 = nothing, 16-30 = cheap loot, 31-50 = decent loot, 50+ = excellent loot). Under the current system, it's possible to reach 99 Treasure on an enemy, only to get nothing and get no carry-over of points to the next enemy.

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 08, 2011

Rating: 1

Could we have Shift activate overdrive instead of O? "O" is so small and out of the way that I have to take my hand off of the WASD/Arrow Keys just to use it. Or, have Shift be fire and Space be Overdrive.

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 08, 2011

Rating: 6

Also, if you make a sequel, let the player choose what to say every now and then. I feel like a passive observer for several minutes at a time, which is never a good thing in a game, especially when it takes up nearly half of the game time. (I realize I can skip, but then I wouldn't be getting the full experience as intended by the developer.)

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 08, 2011

Rating: 3

I'd like Overdrive to be activated with the Space Bar, instead of O.

14 locks

Play 14 locks

Jun. 07, 2011

Rating: 1

Needs more rooms, as well as forking paths leading to different sets of rooms so it's less linear.

Bunny Invasion: Easter Special

Play Bunny Invasion: Easter Special

Jun. 05, 2011

Rating: -28

I HATED this game. Hated it, hated it, hated it. Hated every nasally spoken word, every half-assed sprite, every cheap sound effect, every stupid targeting decision by the AI, the uninspired hud, the clunky upgrade menu, the uninspired gameplay, the banal humor, everything. There is not a single redeeming point in this game. I gave this game a fair chance; I patiently pushed on until 2000 liters of blood, and that was far more of a chance than it deserved. I would rather play through a hundred crappy submissions by eager 13-year-olds trying out Flash for the first time than sit through another second of this hell-forsaken piece of trash.

Bunny Invasion: Easter Special

Play Bunny Invasion: Easter Special

Jun. 05, 2011

Rating: -4

Hm... this game looks really ancient, and it's pretty clunky too. Still, it's obviously a long-standing classic title, no doubt a big part in Kongregate's history and all. So, when was it made...? *checks date* 2009?? What is this I don't even

Pixel Purge

Play Pixel Purge

Jun. 04, 2011

Rating: 1

I'm playing this during a thunderstorm. It makes for a pretty cool effect.

Castaway 2

Play Castaway 2

Jun. 03, 2011

Rating: 2

Luneya: You can upgrade Leather armor to Plate armor by combining them with a Plate. For other uses, you can also take the first Google hit for "Castaway 2 Crafting Guide".

Space Arcade (the game!)

Play Space Arcade (the game!)

Jun. 02, 2011

Rating: 3

Thank god for the game-breaking Omni Wave. I don't think I could muster up the required dexterity to beat this game otherwise. :P

The Adventures of Red

Play The Adventures of Red

May. 31, 2011

Rating: 1

Blueberry muffins are awesome. Red, you have no taste in muffins at all.

Jacob and the Magic Piano

Play Jacob and the Magic Piano

May. 25, 2011

Rating: 3

There are three major problems with this game. 1.) There are a lot of options in Compose mode that do absolutely nothing outside of making your song sound nicer. The black keys, the chords, and rest notes do absolutely nothing when you start playing the level (outside of certain clothing/object bonuses). 2.) Certain options that would affect Play mode are missing, most notably the ability to change tempo, adding time signatures, and so on. 3.) The player is forced to choose between composing something that sounds pretty, and something that functions well in Play mode. There is very little room for compromise. As it stands, this game is a real stinker. Even someone as talented as you can't rescue a bad idea like this.

Castaway 2

Play Castaway 2

May. 23, 2011

Rating: 6

@nitetrooper93: I would expect you of all people, "Nite Trooper", to recognize the time of solar cycle generally known as "night", a time generally extending from 20:00 to 6:00 in which the sun descends and casts no light on your location of the planet.

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