Miscellaneous Suggestions: 1.) Time appears to be completely pointless in this game, besides the fact that it goes dark at night. There should be events that occur at a certain time each day. Make time go slower if you do this, though. 2.) Staying at an inn is completely unnecessary, since HP/MP refills automatically; add a fatigue meter which reduces HP/MP refill the fuller it gets, which empties by sleeping at an inn. 3.) Give the player the ability to drag the character status window to any corner of the screen, in case it gets in the way. 4.) Make Eye Guys immune to melee attacks and unable to collide with the player when it rises into the air; they currently suffer from Depth Perplexion (refer to TVTropes). 5.) Let Eye Guys fly in more than four directions.
Crafting System Suggestions: 1.) If you've selected the correct items and the quantities are set too high, the game should craft the item anyway and refund any leftovers. 2.) In the case of item combinations that have multiple results at different ingredient quantities (e.g. the Small, Medium, and Large Potions), the game should craft the result requiring the most ingredients. 3.) For items that are crafted using only one type of ingredient (e.g. 6 Shells -> Plate), it should not matter how many ingredients are in each slot, so long as there is enough. 4.) You should be able to craft items instantly by clicking the recipe in the book, so long as the ingredients are available. 5.) There need to be more crafting recipes.
The status windows in the top left corner obscure my vision when I'm on the left or top edge of a level. I'd like an option to drag them to another corner if I need it.
The AI for this game is unbelievably moronic. If my hero is low on health, and he's just started attacking, he will not retreat immediately. No no, he must finish his attack even if it kills him. And it doesn't matter what orders you've given a unit type, when new ones spawn, they'll just stand around doing nothing until you give the command to march forward. And he'll gleefully charge back into battle if he so much as sees an enemy unit, even though you just told him to retreat 5 seconds ago. And you have to issue the command again, and again, and again, because god forbid they don't just do whatever the rest of their race is doing without your explicit say-so.
Since I have an ever-growing coffer of diamonds with no way to spend them since all my skills are maxed out, I suggest that in between runs, you can buy one-time-only power-ups; very powerful, but countered by the fact that you have to restock on them once they've been used. Shields for 250 diamonds each, which get destroyed in place of your heart points. An emergency teleport for 5000 diamonds, which saves you from falling one time. Time-stoppers, screen bombs, all that jazz.
Yes, how dare you make us pay five whole dollars. I mean, that's like, half of an hour's pay. Truly this is a heinous crime and they must be driven off of Kong FOREVER.