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ChaoticBrain's Comments

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Bloons 2

Play Bloons 2

Mar. 09, 2011

Rating: 4

There's little more horrible than knowing that you were just one short of your goal. And this game was clearly designed by sadistic madmen, since it offers no short supply of that feeling.

Wooden Path 2

Play Wooden Path 2

Mar. 09, 2011

Rating: -8

Why don't you put the music that plays on the map screen in the actual levels so we don't have to listen to silence? Or any music really, but I suggest that particular move because most people aren't going to stick around on the map screen just to listen to the music and it's going to waste.

Bloons 2

Play Bloons 2

Mar. 09, 2011

Rating: 1

D'aww, suicide bomber monkeys.

FPA: Sneak Peek

Play FPA: Sneak Peek

Mar. 08, 2011

Rating: 0

Has anyone noticed that when you jump into the water, FancyPants assumes a cannonball pose? It's little things like that that make me smile.

The Man with the Invisible Trousers

Play The Man with the Invisible Trousers

Mar. 08, 2011

Rating: -3

The humor was excellent and the music was catchy, but the gameplay itself was mediocre at best. The levels are boring to look at and to play, the antigravity schtick is very buggy and has been done better by others in the past, movement speed is too slow, and jumping is too weak. You excelled in packaging, but fell flat in the area that mattered most, which is why I'm giving this game a 2/5.

Sugar, sugar

Play Sugar, sugar

Mar. 07, 2011

Rating: 6

Where can I buy one of these cups that keeps sugar from spilling out even when gravity gets inverted? Because I could really use that for my space cooking classes.

Sugar, sugar

Play Sugar, sugar

Mar. 07, 2011

Rating: 0

Sometimes space-time just kinda warps in on itself, you know?

Sushi Cat 2

Play Sushi Cat 2

Mar. 06, 2011

Rating: 3

Good thing he's not Cheezburger Cat, or these games would have killed him a long time ago.

FPA: Sneak Peek

Play FPA: Sneak Peek

Mar. 06, 2011

Rating: 3

Alright, please disregard my last two comments, because I have it figured out. It seems that every time it has to load a large object, like a house or the interior of a building, the controls stop responding until it's fully loaded. So either the entire level needs to be loaded at once and kept in memory the entire time, or some code has to be shuffled around to make control input take priority over graphics loading. (I know nothing about Flash, though, so maybe neither of these things can be fixed.)

FPA: Sneak Peek

Play FPA: Sneak Peek

Mar. 06, 2011

Rating: 0

Wait, no it didn't. Never mind.

FPA: Sneak Peek

Play FPA: Sneak Peek

Mar. 06, 2011

Rating: 0

I was having weird problems with Fancy running top speed after I let go of the key or tried to switch direction, as well as delayed reactions in jumping. After getting the badges, I used the "Reset all data" feature, and that somehow fixed it.

Sushi Cat 2

Play Sushi Cat 2

Mar. 05, 2011

Rating: 0

Ganbatte, Sushi Neko!

FPA: Sneak Peek

Play FPA: Sneak Peek

Feb. 28, 2011

Rating: -3

For some reason, I found that when I clicked "Return to Squiggleville" on the cutoff screen and continued to play, most but not all keyboard presses and releases seemed to register about a second too late, leading to Fancypants running full speed well after I stopped holding the button, or not falling to slide into an enemy until it was far too late.

Obtain Hats For Glory!

Play Obtain Hats For Glory!

Feb. 24, 2011

Rating: 8

*Checks mailbox*

MARDEK RPG Walkthrough

Play MARDEK RPG Walkthrough

Feb. 24, 2011

Rating: 14

"Anyway, I'm going to work on finishing the missing bits now that the initial stress of releasing Chapter 3 is over." Heh.

Clarence's Big Chance

Play Clarence's Big Chance

Feb. 24, 2011

Rating: 5

My girlfriend is a faithful YALORTIAN. Win.

Clarence's Big Chance

Play Clarence's Big Chance

Feb. 23, 2011

Rating: -3

Huh... my potential soulmate is described as "frumpy", yet she works as a stripper... alrighty then.

Clarence's Big Chance

Play Clarence's Big Chance

Feb. 23, 2011

Rating: 5

Killing whores for money? When did this suddenly turn into GTA?

Interlocked

Play Interlocked

Feb. 23, 2011

Rating: 0

I'd prefer to just hold ctrl when I wanted to spin the camera, and not hold it when I wanted to drag. As a matter of fact, I found myself unconsciously doing just that.

Burrito Bison

Play Burrito Bison

Feb. 18, 2011

Rating: 2

I can see why you chose candy as a main theme for this game. They are so much alike; delicious to consume, and you feel tempted (or in this case, compelled) to consume it for hours on end, but when you do, it leaves you with a major stomach/head-ache.

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