You should turn this into a full platformer game, where each level consists of long tunnels like this, broken up by large gaps (rooms) which feature some obstacle affected by the closing-opening mechanism. For instance, lava pits that splash over when the tunnel slams shut, series of hanging bars over a spike pit connected to the floor and ceiling alternately, special spring-loaded pads on the floor which launch you up when the tunnel slams shut, vertical jumping puzzles where you must escape rising lava... the possibilities are endless! Okay, not quite endless, but still plentiful.
Why didn't you implement an Asteroids-like control scheme? You know, left and right to turn, up to move forward, down to brake, and space to shoot? That would have been a far superior choice to... this.
The snake moves way way way too fast, and since the walls are solid, that means you almost certainly will die trying to get those dots on the very edge. If the speed weren't so obscenely high, this might be playable. And the jump function is nice if you manage to box yourself in, except the whole point is to avoid doing that in the first place.
This game is just irritating. Between the unpredictable moving shapes, the randomly suddenly appearing obstacles, lackluster graphics, backward music, and illogical excuse plot (if the shapes just want to escape then why are they trying to blow up the world?), and terrible English, I cannot bring myself to give this game anything more than 1 star.
It would be nice if you could move the camera view to see what's on the back of the blocks so you didn't have to flip through them all just to find the one symbol you wanted.
http://www.online-game.tv/play/ploop-adventures Just so you guys realize, this is an eviscerated version of a game which has existed since AT LEAST 2005.
The collision detection is still pretty wonky, and when I progressed from Level 4 to 5 I spawned to the left of the platform and fell to my death. I suggest you just start the level over automatically instead of making us go through the menu to start the level over.
The battle mode is also very unrefined. The enemy HP bars are just blank orange bars shoved in the top right corner. At least put then next to enemy names or, better yet, have them hover over the enemies themselves. The ammo counter would have gone unnoticed if it hadn't been pointed out by a tutorial bubble. Instead, you should put counters near each of your hands. As for the actual gameplay, it's terrible that the guns shoot straight ahead instead of the bullets converging on the cursor. And the enemy AI is terrible: The enemies literally stay locked on to your position as they move toward you or shoot at you like a fixed turret. Overall, very underwhelming experience. 2/5.
You should be able to read the information on each item just by hovering over it. It's rather tedious having to click on every item to see what they do.
I don't really get what the UFOs are about though. I mean, all I do is click on them to get extra points. They don't really add any WHAT THE F*CK IT'S ZAPPING MY BLOCKS?! *Ahem* So... wow. You seem to have a deep-seated hatred for your players. I mean, in all that modification, you really couldn't add a power-up or two to balance out the added aggression?
I didn't understand what was so special about this game. Then I decided to take the difficulty all the way up to see WHAT THE HELL ARE THESE BLOCK SHAPES?!
Description is with bad writing. The fact is obvious that bad translation software was used. To show the disdain that you are having for this game, please help to rate this game with the star of one.
Oh, am I in one of those gags where I think I've gone to heaven but then the existence of a small imperfection like the fact that these spam games still exist reveals that I'm actually in Hell instead?