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ChuckDaRighteous' Comments

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Tyrant Unleashed

Play Tyrant Unleashed

May. 28, 2014

Rating: 1377

This is far too similar to the last tyrant, yet slower progression, and higher cash grab. Oh lets make it so you get less per pack, have to pay for higher card limits, and make the energy system more expensive. Fail. This is an unoriginal attempt to milk the same audience for more money

Critter Conquest

Play Critter Conquest

May. 14, 2014

Rating: 0

One thing that really irks me is that sometimes I'll be moving around someone's base trying to decide if I want to attack and sometimes the drag registers as a troop deployment instead. Most of the time I try to click on building to avoid this but its annoying regardless

Developer response from ClipwireGames

Hmmm... If you're panning or zooming it is programmed to prevent it from dropping units. EDIT: If you push and only move the mouse less than 10 pixels it registers it as a tap not a pan... maybe that is what is causing it?

Critter Conquest

Play Critter Conquest

May. 12, 2014

Rating: 2

I see build times in the 3 day range and I've been playing for less than that. WTF? way to overly directed towards gouging players for money.

Developer response from ClipwireGames

Hi Chuck, Thanks for the feedback... building times have bounced around a bit since we started, we're trying to strike a good balance, keep a good pace. Which building is it that you think is has times which are too long?

Decision:Medieval

Play Decision:Medieval

May. 09, 2014

Rating: 1

ok some wierdness... grab 1 is 30%, I go out once and it says 30% +69% after. No need to upgrade? Then when I come back later and load the game, no +69%. Kind of wierd, but 1 outing and I'm at +88%. also the exp bar is full but says 2/10. grab needs some fixing.

Heroes of Mangara: The Frost Crown

Play Heroes of Mangara: The Frost Crown

Apr. 25, 2014

Rating: 4

One thing that disappointed me was as diversified as the heroes were, the towers were not. It was just + range. it would be nice if one added more range, another +x resist all, and another +x rate.

Goodgame Empire

Play Goodgame Empire

Jan. 27, 2014

Rating: 1

I choose to join an alliance and get no choice as to which? First one I get kicked immediately and the second has no active members. If you're gonna make a pay to win game at least make the mechanics decent.

Developer response from Goodgame_Studios

Hey ChuckDaRighteous, The new Alliance system was introduced to try and get new players into Alliances faster. As default, when a player creates a new Alliance, it is set to 'open' to allow players clicking the 'Join an Alliance' button to join them instantly and get a taste of what it's like to be in an Alliance. The system takes into account the players location and tries to find a suitable nearby Alliance. Sorry to hear that the system hasn't worked for you so far, might I suggest messaging players in Alliances around you to see if they have open positions? Regards, Goodgame Greg.

SideQuest

Play SideQuest

Jan. 12, 2014

Rating: -1

When I was first told I was supposed to be "clicking" the damsel, the font made me read the cl as a d at first glance. This is one of the few times, the innuendo supported my mistake.

Viking Raiders

Play Viking Raiders

Dec. 17, 2013

Rating: 76

So far this game is decent but hasn't impressed me as stellar. That said the devs being online actively trying to bug fix and help players at launch impresses me far beyond what a game's quality ever could. I applaud your dedication to the players.

Developer response from DetonatorGames

Chuck, thanks! And thanks for playing! We appreciate all of your feedback.

Deadly Road Trip

Play Deadly Road Trip

Dec. 13, 2013

Rating: 2

I've decided to give this game a chance a couple times now. Each time a different glitch all for a game that isn't that fun when it DOES work properly. I really feel like developers are not trying anymore.

Castle Guard

Play Castle Guard

Nov. 21, 2013

Rating: 2

I hate games where upgrading multiplies cost. Its actually faster not to upgrade so you can spam more units to enter enemy bases. awful balance. Poor development decisions. 1/5

Cactus McCoy 2

Play Cactus McCoy 2

Sep. 29, 2013

Rating: 12

On lvl 7 if you blow up the starting wall with a starting weapon instead of hitting the explosive switch the boulders will not start falling and you can cross the first area safely.

Cactus McCoy 2

Play Cactus McCoy 2

Sep. 24, 2013

Rating: 1

"you'll need a ladder, spear, and a parrot" anyone else reminded of the start of a joke?

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 07, 2013

Rating: 3

The night missions are hit or miss for me. Some require tactical thinking and placement in order to put towers in the right spot to open up more land to me. And then others fall flat because high ground tiles open up pretty much everything instantly making it a repeat of the day mission I feel like the light mechanic was an appropriate gimmick on some lvls but others should have had a different challenge

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Aug. 19, 2013

Rating: 5

my save files keep putting me in the walls meaning I have to start over. along with a few other more minor bugs make this game near unplayable

Magic and Empire

Play Magic and Empire

Jul. 07, 2013

Rating: 4

As it stands this game is horribly unbalanced. I understand pay to win games having cooler cards for the paying players, but running into certain cards such as satyr bard just make the game unplayable without money or a lot of luck.

Developer response from makingfun

We certainly don't what that feeling. Keep in mind that we have been in beta for only a few days. We've heard some great feedback and will certainly be making balance adjustments. Thanks for your feedback! Much appreciated.

Defendless

Play Defendless

Jun. 18, 2013

Rating: 16

I liked the upgrade system but wanted more to do with tower effects. Like having 5 lvls upgrades for the basic towers (sapphires get +1/2/3/4/5% slow, diamond/amethysts get +1/2/3/4/5% extra damage chance, etc) for 100x gold, and 1 500gold upgrade for the special towers (cold smasher +8% slow, fire punisher/deadly cold +15% radius, necromancer +7% necro damage, winter stunner +1 sec stun, teleporter + 1% chance, etc). All things which make the effects more interesting and less reliant on just damage. Possibly a spell cooldown upgrade too.

Swarm Defender

Play Swarm Defender

Jun. 05, 2013

Rating: 0

1 the passive upgrades don't last more than 1 lvl. 2 the passive R/kill doesn't even work. having wasted a ton of research on it more than once for something that doesn't work is very disappointing to find out

Braveheart

Play Braveheart

Apr. 11, 2013

Rating: 38

for some reason the store won't change item selection the moment I try to drag and scroll. I have to back out reload and then individually select the next item down/up just to scroll down, very annoying

Hired Heroes Offense

Play Hired Heroes Offense

Apr. 11, 2013

Rating: 1

I like the game but its not quite at the great lvl. First off 1 damage does not = 1 hp. not even close. 1 damage is worth about 3-5 hp so upgrading for 1 hp is worthless. needs to be at least 2. second grinding for more points is boring since its just fastest to quickly spam the first lvl over and over since repeating any lvl is only worth 1 point. Needs a couple of side lvls worth a few points to help keep in interesting. Finally the print out screen at the end takes longer than the first lvl sometimes when I'm grinding and is extremely annoying. make it all pop up at once.

Bubble Sky

Play Bubble Sky

Mar. 05, 2013

Rating: 1356

sometimes I get a dotted line bounce indicator and sometimes I don't, with no indication of why or why I don't get it. and often I'll get it when I need it least and then it will disappear when I want to bounce. Just one example of several poorly designed and unexplained awful game mechanics. This should not have been badged.

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