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CluelessWonder's Comments

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Astrum Defense

Play Astrum Defense

Aug. 06, 2008

Rating: 0

So... where are those 'ingame instructions' again? I must have missed them...

Clinker Castle

Play Clinker Castle

Aug. 06, 2008

Rating: 1

Demo + pixel hunting = not so great.

The Key Master

Play The Key Master

Jul. 08, 2008

Rating: -3

Would it be too much to ask to have the collected keys listed on the menu half, rather than the play are where they hide incoming monsters (and their words)?

GhostBall

Play GhostBall

Feb. 20, 2008

Rating: 0

amazingly easy. circular motion leads to near infinite play... at least, play extends beyond my desire to do so. 2/5

Sensou

Play Sensou

Dec. 09, 2007

Rating: 0

Congratulations on taking everything I always hated about Risk and making them worse.

Turtles of Terror

Play Turtles of Terror

Dec. 05, 2007

Rating: 0

My, how fun. a game of trying to bounce magnetized ball bearings into a goal, where all the ball bearings are repelled by the goal, attracted to me, accelerate faster, and have a higher top speed than myself. Mostly I'm just glad there's no time limit, since I spent at least 3min on the last level practically unable to move, being surrounded by 10-15 turtles. would be nice to be able to at noticeably move under such conditions.

The Floater

Play The Floater

Dec. 05, 2007

Rating: 0

Oddly enough, reminds me of the line game, except incredibly less enjoyable.

Fish Quest

Play Fish Quest

Nov. 19, 2007

Rating: 0

Well, giving the game another chance, it seems less frustrating than the last time, likely as I have a better feel for the game now. Being less irritated by the time I hit the 2nd boss, meant I was patient enough to pass it this time. Made it to the 3rd (final?) boss stage, but... I'm totally lost as to what to do now. I can activate the nodes and get in the building, but inside the little room with arrows around the outside... no idea there. I do endless loops around what seems to be a spinning gear w/ camera and alarm beam, and back to the start point. I can press the nearby button infinite times. Nothing seems to happen. I must be missing something, but...

E.ON Energy Champions

Play E.ON Energy Champions

Nov. 17, 2007

Rating: 0

not bad, all in all. however, with it never-ending, and no pause button, either... i passed 20k pts and suicided to stop. would have been nice to know from the beginning that the stacks are First In, First Out order, instead of whatever's on top.

Bloons Tower Defense 2

Play Bloons Tower Defense 2

Nov. 16, 2007

Rating: 0

I get the feeling that lead balloons exist solely due to how rarely bomb towers were used in the 1st game. And, on that note, if lead balloons are only immune to 'prickly' things (according to ingame hint), why do boomerangs not affect them?

Bot Arena 3

Play Bot Arena 3

Nov. 16, 2007

Rating: 0

With a publish date of 03/2007, i realize that further changes/updates are unlikely. However, some things would be very nice additions. First off, a highlighted weapons range indicator for all the bots, say green for me, red for foes, that i could turn on/off from within a match. I know that each weapon has max and min ranges, but the numbers really tell me nothing here. a visual indicator of when I've traveled out of targetting range would be very handy. Second, as many have mentioned, a way to forfeit an unwinnable match would be nice. Lastly, slightly more detailed command options, say not just a 'follow that bot' command, but rather a 'follow that bot at XX distance' command, where XX is picked by the player. Would be especially useful if the only range indicator we ever get is the numbers listed in the component descriptions. Largely a fun game, but these could improve it a bit, I think. 4/5

D-Evo

Play D-Evo

Nov. 09, 2007

Rating: 0

Every time I lose I gain an UltraRareEx Card. That's great! So... what is it? Why do I care, even, since the decks are predetermined? If there is some change, it'd be nice if the deck choice screen showed that. Winning a 'Final' also gives a 'UltraRareEx Card', which seems to be a silver bordered replacement of the Lv2 card for that deck. Same name, with an 'Ex' at the end of the title, but other than looking slightly spiffier, is there some other change? In short, some clearer feedback to the player would be nice.

Fish Quest

Play Fish Quest

Nov. 07, 2007

Rating: 0

i have to agree that the bosses are royal pains. is it explained anywhere what the power ups actually do? Also, why does continuing after stage 6 take you back to stage 6, unless you've hit the 2nd boss? (only made it to 2nd boss before patience expired)

Hero RPG

Play Hero RPG

Nov. 05, 2007

Rating: 0

Oddities on last 2 quests: any M-raids picked up before quest count against the 10 you need, regardless of whether they're in inventory any more. If you picked up 10 earlier, it's an instant quest complete. The Full Orb quest description says 5 Orbs, but both times I've played, quest counter requires 10. At turn in, only 5 go away, but cannot sell other 5, get a message about 'Currently a quest item' or some such. Still able to drop them, at least.

Storm the House 2

Play Storm the House 2

Nov. 01, 2007

Rating: 0

interesting game, but. it was near impossible to get either Old Glory or the Gravity Cannon to actually fire, making it hard to justify buying them. 1 level passed w/o ever using Old Glory, though not for lack of trying. :(

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