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CluelessWonder's Comments

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Mandrake

Play Mandrake

Aug. 21, 2010

Rating: -1

So, the TP is a red herring? I never found a use for it, anyway.

This is the Only Level TOO

Play This is the Only Level TOO

Aug. 13, 2010

Rating: 3

So. I'm going to be really picky here, but if the game requires you to use the mouse at some point, please say that in the directions. Even if you just say "Mostly controlled by WASD or arrow keys." Also, I mysteriously started my 1st game ever on Stage 8, so not being able to complete it via the commands listed in the directions was *highly* annoying.

Battle of Britain: 303 Squadron

Play Battle of Britain: 303 Squadron

Jul. 26, 2010

Rating: 1

I'm sure this will sound crazy, but it'd be nice if the dialog stopped hiding the enemy location indicators. Not fun being unable to fight/dodge in the middle of a firefight simply because the dialog is covering up all *actually* useful information.

Jewel Cave

Play Jewel Cave

Jul. 24, 2010

Rating: 5

First of all, I hate the controls. Jumping with wind crystals doesn't work well for me. Half the time, jumping onto a short wall doesn't work either. Also, explain why exiting a level with full health means I start the next (each?) stage with 2 of 3 health?

Protector IV

Play Protector IV

Jun. 15, 2010

Rating: -1

Okay, so I just finished the Ruined Smithy using only fire-type footmen, but didn't earn the Brutish skill...? Pretty sure that's melee-only, just like the earn requirement states...?

TinyRPG

Play TinyRPG

May. 13, 2010

Rating: -1

Well, I did everything, bought everything... Boomerang might be nice, but by the time I got it (expensive), I wasn't impressed. My std. equip is the Spike Helm (+attack), best avail armor, and the Halbeard (sic). Halberd is the only weapon I found that hits -through- obstructions. Bows and Boomerang don't. That means the only threat left are enemies that fly over bushes/trees/etc. i.e. Bats. If for some reason I needed more distance, the Magic Bow was nice for that, since it, at least, is accurate. The Magic sword might be the strongest weapon, but it was such close range the enemy injured me every time I used it. Minor complaint: wish I'd found the Anchor relic *before* I'd explored 70-80% of the water...

Async Racing

Play Async Racing

Apr. 29, 2010

Rating: -2

I know I did well on Uffington Hoops, but it is rather disconcerting to (afterwards) repeatedly race my own ghost... and lose. : /

Thanks Tanks!

Play Thanks Tanks!

Apr. 27, 2010

Rating: 0

I like it, but... The (enemy) factory turrets seem overpowered, given that they are able to repeatedly, constantly flip my attacking tanks. Seemed to be a bigger problem with the better wheels and on both Double Trouble (right side), and the HQ(?) of Heart of Darkness. Heart of Darkness, especially, I had a heap of tanks, 5+ deep, flipped upside-down next to the factory, unable to do anything. Next time I had a tank come in, it'd last 2-3 shots, and then once it was close enough that the turret was aiming at the back 1-2 tires, it'd get flipped on the next shot, and... yeesh.

Furballs!

Play Furballs!

Apr. 01, 2010

Rating: 0

What is this? +1 match req every 20 levels?? I'm done at 40. I don't need to find out if match 5 becomes match 6+.

Dragon's Quest

Play Dragon's Quest

Apr. 01, 2010

Rating: 1

fascinating. sometimes i can't sell items to vendors, occasionally i can... looked through help section, but now have somehow activated an auto-fire mode? which hits villagers too. keeps firing whether i'm defending, melee attacking, walking, etc. occasionally hits 6-7x in a row? how odd. please try fixing the bugs and mispellings.

Castle Quest

Play Castle Quest

Mar. 15, 2010

Rating: 0

Sooo.... 90% block rate (which when effective, blocked physical, magical, anything) becomes 0% for 2nd boss? Fascinating...

Valthirian Arc

Play Valthirian Arc

Mar. 13, 2010

Rating: 0

Probably bad luck on my part (or my imagination), but it feels like right around the 87% (or less) mark, the weapon test becomes a 90% fail rate.

Balloon in a Wasteland

Play Balloon in a Wasteland

Feb. 13, 2010

Rating: 0

Picky of me, I know, but the "Instructions" are rather lacking. Given that the game doesn't list commands, either, it'd be nice to mention aiming/shooting with the mouse. Game's a *lot* more difficult if you think moving and fixing things is all you can do...

Infectonator!

Play Infectonator!

Dec. 14, 2009

Rating: 0

I like the game, but... No replay/reset/try again/start over button at the end is a minus. Also, having a level end when there's still coins around is extremely frustrating, since collecting as much cash as possible is the only way to do well.

Submarine Vs Aliens

Play Submarine Vs Aliens

Dec. 14, 2009

Rating: 0

I could be wrong, but I'm pretty sure that when I said I'd like to be able to aim (strafe), I didn't ask to be shafted in exchange for using it (-50% dmg while strafing). You don't like strafing, ok, I got that pretty clearly now. You didn't put it from the beginning, after all.

Submarine Vs Aliens

Play Submarine Vs Aliens

Dec. 12, 2009

Rating: 0

Collected all in-game achievements and batteries, but lack of strafe means harder to aim, so I don't like it as much as DvM.

Level Up!

Play Level Up!

Dec. 09, 2009

Rating: 0

What fun, I finally defeat the boss, and the screen blacks out on me. Eventually, I get the pause screen, and coming out of that, I have the joy of re-fighting the boss? Which I then lose against, which means I then lose all levels...? bleh. I beat it, why do I get punished for winning?

The Company of Myself

Play The Company of Myself

Nov. 29, 2009

Rating: 0

"..search for reasons.." level: use a previous as a moving platform, and ride it to the other side.

Battle of Lemolad

Play Battle of Lemolad

Nov. 28, 2009

Rating: 0

Would like more options for using iron. Game ended with over 1700 iron, while having ~100 of everything else. Due to a huge magic stockpile, and spell #3 (hail), won last battle w/o moving a tile or making a unit. Did cost ~350 magic, however.

Red Ball 2

Play Red Ball 2

Oct. 07, 2009

Rating: 0

The necessity of either using the walkthrough or reading the creator's mind (see 12 & 17), made game unfun enough to cease and desist at 18.

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