Well, if it's AP then that's actually a recoiless rifle, because AP is a solid slug of metal. Bazookas shoot HEAT, High-Explosive-Anti-Tank, and that's only effective against infantry if they're behind a wall or something else that's hard. Shoot it in the open, and the blast from the shaped charge will be absorbed by the ground.
Rosuav, the game only *really* begins about tiers 15-18. Everything prior to that is mainly grinding for ammo. Trust me, by then things are coming on so fast you can't stop shooting for anything!
Diarzok was right: damage control refers to how well you limit collateral damage to the opponent, it isn't about controlling damage to your own tank. (At least, not entirely.) +to keep alive.
Also, there comes a point where you're so huge that you're eating people as fast as they spawn; with the current spawn rate it actually can get a bit boring after a while. Maybe if you had the sandbox spawn rate increase with score (to as fast as the program can handle, even if the computer can't) might alleviate this and keep it engaging with a "just 10,000 more points..." kinda thing.
Five hundered million points into sandbox mode, where your worm is so HUGE that its spikes are scraping the top of the screen when you're at your *lowest* possible depth, why doesn't anyone notice???
Wait; so the zombies ignore these three nice, juicy brains sitting around and go for the radio instead?!? What, do they have something against pirates, maybe? Or perhaps by doing this they're really eating the *player's* brain...
Heal spell description: "The best army is a living army." Well, I'm sure there are plenty of necromancers who'd have a thing or two to say about that...
I'd go with the Zombie Survival Guide by Max Brooks. Organize before they rise! Use your head: cut of theirs. Ideal protection = tight closes, short hair. The Zombie may be gone, but the threat lives on... (sorta)
Come on now, be fair; there's worse games out there. A *LOT* worse..... [psychology=reverse]Not that enough people here plus a review that gives an honest opinion contrary to the croud...[/psychology]
I think it'd be even better if we had not only access to make our own custom balls, but also to add new methods for making them... (Although, one would probably need some prior programming knowledge to use such a tool.)