I've tried other tail-weapon games, and I think my mind (or human brains in general?) isn't wired for butt-mounted weaponry. But this game definitely makes me wish it were. Lovely.
Am I the only one who sees this as a parody? And a reasonably well deserved one at that... The instructions alone merit a minimum score of 2 for hilarity. :P
Unfortunately I just played another instantiation of the same game with much swanker graphics, hosted by Mochi. I prefer your use of the mouse to control archers rather than arrows to adjust angle, but would you please enable auto-fire when one holds down the fire button?
Hehe, you must know some engineers IRL, 'cause it's all spot-on, both with the characters and with the balance between good and bad tech effects. The gameplay itself is also great; Chapter 8 could be a tiny bit easier, or else insert a couple extra chapters between 7 and 8 to ramp up in difficulty. For now I'ma have to poke around in sandbox mode to find a good strategy... ;)
Found what I think is a bug, while in Zone 4 -- up against Omen, both companions dead, my turns (a) count for 2 turns where CD, regen, and effects are concerned, and (b) sometimes see me failing to use an ability at all. This rather bites when I'm healing before his uber-attack, fail to heal and get hit by poison twice before he attacks.
Hucking: YouTube (make sure they're playing 1.5 and not an earlier DTD version). Not impossible, just damned hard. You can in a way cheat to get the badges here by copying what one of the YouTube examples does. It kills the fun of experimenting in the game, but if you get it right the first try you can go back and try new geometries and whatnot.