Honestly this game has little novelty. It's art feels disjointed even for being a "dream world". The gameplay if you can call it that is stagnant. It's typical to not know if something is actually worth it as value is severely disjointed. Honestly, I wish I could enjoy something like this, but I can't.
The 2.5 Attack speed on those Shadow dragons isn't working correctly. Adding +30 attack and +15 attack to one should make it's attack 101, which is applied against 2.5 attack speed. (252.5 damage per second on that one) With maxed out damage gems as the focus (2 for each of 4 dragons) My damage should be something like 800 damage per second, which it's not doing, because enemies are hardly melting correctly like they should.
~~~And finally Gems types. Ability boosts, chance increase, unique things other than flat stats. Flat stats are on characters already with variances, making it more unique is nice, but could easily be worked into the "level up" stage. Gems are nice, but don't give more increase than 10%-50% of a hyper-buff Monster. The uniqueness of them gives you... +40, but only once, rather than an eventual max stage of power, which is underwhelming to a degree.
~~~Altogether a fun game with a nice style, but lacking on the Uniqueness of the gameplay. Some Monsters look too similar as well. So in a next one, fixing all of this would be a 5/5 game. Otherwise, I'd still rate it 3/5 on total output.
~~~Then Gems and chests. Money is a non-issue, so give us those for money after we make our way through the game. Exclusive monsters are good, but crap at times, yet you can only get them from the limited chests from what I can tell. Gems might be limited to a point, but after a point, being able to play around however you'd like would overall polish that system.
Kay, I wish you could "discover" monsters, rather than have all the data right there, as well as more accurate readout of the monsters on all or almost all pages. Second, Monster abilities don't thread well together, Damage turns into healing, ranged damage turns into melee healing? Some sort of similarities need to be carried over rather than just random effects tossed haphazardly.
Someone explain to me how this crap game's rating has gone up over the course of a day? Ratings should be removed with all the blind rating that goes on. Comments that claim this game are good all follow the same linguistic pattern of a toddler. "Me talk better gooder" The ones that claim it's bad are upvoted to oblivion. This tells me there's a problem right away, if not some cheating of the system. It could just as easily be that many people who couldn't spot a good game if it smacked them with a unicorn.
I wish you could stack some units. The Assassin's range for example would be better suited if directly centered on your main base's roof. (Maybe a single-slot gun option, where the gun is the base's turret, but like sharing health of the base or something. Though I want to stack the Command Base, Tech Center and Gold Generator for OCD reasons.)
Randomly moving units in Formation Editor can rank them up. I think it's a factor of distance moved, other towers in range, or some other shenanigans. Either way, it's happened a few times for me now for some reason.
Why do they target the farthest turtle? Wouldn't it make more sense to target whichever is closer? Also the teleporting ones shouldn't teleport so quick, it's terrible mechanics in practice.