I like idle games and this one is fun and has lots of potential, but I wish you'd choose a smoother, non-pixellated font. The one you have is hard for me to read, especially when it's small, like in the XP names.
An area that's secured but not yet salvaged should look different from one that's been salvaged already. I shouldn't have to click each square to know if I salvaged it already. Thanks!
You can click on the food and mineral icon on the navi bar to help you see where unclaimed resources are located. I think that feature is not really laid out there, so I'll try to make it more obvious in the next update. Thanks for pointing that out though.
Thank you for your feedback. I'm not sure how long it will take me to make a better font (yeah, I made that by hand, as you might be able to tell), but I'll add it in my to-do list.
And why do my people get hungry so fast? Could it be so I have to use up sticks to make food so I don't have the sticks to move forward in the game, so I have to spend money on the currency to move me along? Yeah, thought so. It's a shame, because this game is so cute.
I would love for defeated monsters to sometimes drop items (very rare, like legendaries) which when used would give you a permanent boost to a stat that lasts through rebirth. That would give people a shot of advancing past areas they're stuck on. (And it would be AWESOME!)
Ooh. How about a way, instead of just selling an unwanted pet, to deconstruct it, with a chance to suck a skill (or skill component) out of it, maybe dependent on its level and yours? And you need some number of the same skill or skill component to give the skill to another pet of your choosing or yourself! Thanks for all the work you're doing on this game. It's a lot of fun, a good quick gaming fix.
I'd love to be able to set "autosell" in the options for various qualities and/or specific types of equipment. For instance, clicking again the box next to "Basic" or "Magic" or a particular type of item, like "Axe" should change the box's color from orange to red or something and accept the item, then autosell it. That way, when you're idling, you don't miss out on the cash from items you don't want cluttering your inventory. PS: I love this game and that the developer is listening to suggestions. Way to go!
The inventory count (5/50 or whatever) should be at the top of the inventory, not the bottom. I want to be able to tell at a glance, without scrolling, if I need to sell items to make room. Speaking of inventory, I'd love a "chest" that I can move some items I'd like to save into, so they don't count against the 50, and so I don't accidentally sell them. Make the chest slots cost gold. It's a goo use for gold. Thanks for this game. I'm really enjoying it.
The "You die!" message shouldn't be part of the battle messages. It should be part of the exp messages, so I can turn off the spam of battle messages, but still see when I die. (Or put it in a new "general" section with the level-up messages.)
Wait. Am I getting penalized for trying to line up shots and going too slowly? I really don't understand how this game is supposed to work. I usually enjoy bubble-breaking games, too. Oh, well.
This game is cute, but it should let you know somehow in the game/worker assignment what each worker is specialized in--maybe by color of the icons to correspond with the specialization icons. Also, it should automatically assign the highest-quality tool the worker can use. I'd love to see a sequel to this game, or even just an update.
I love the idea of the game, but the mechanics fail miserably. Why make me click to staff and feed my dens? That should happen automatically. Still, I'd love to see an update of this game.
You can click on the food and mineral icon on the navi bar to help you see where unclaimed resources are located. I think that feature is not really laid out there, so I'll try to make it more obvious in the next update. Thanks for pointing that out though.