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Cydira's Comments

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Kamikaze Pigs

Play Kamikaze Pigs

Jun. 15, 2012

Rating: 7

This game is fantastic. It's adorable, the game mechanics are easy to learn and well-balanced, there are upgrades and achievements. I love it!

Wild West Town

Play Wild West Town

Jun. 13, 2012

Rating: 10

The Big Lunch makes my current crops witherproof or makes all of my crops for all time witherproof? If it's the former, how about selling a (very expensive) building with the latter functionality?

Wild West Town

Play Wild West Town

Jun. 13, 2012

Rating: 3

If the crops didn't wither, this would be an enjoyable, time-killing game. As it is, it's maddening. Why use that tired old mechanic? It's sad, because the game's pretty cute, otherwise.

Developer response from ClipwireGames

Try cooking the "Big Lunch" recipe in the cookhouse, it makes your crops wither-proof!

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 05, 2012

Rating: 1

I love that they can autofight. It makes the game more strategic and less tedious. Once I choose Blood at the end of a fight, I don't need to see the execution animations. Skipping them would save time. (Or a setting to give me that option.)

Reprisal

Play Reprisal

May. 23, 2012

Rating: -1

My game froze up on the "Island Conquered" information screen after the first mission. It was sad, because the game looked fun.

Keeper of the Grove

Play Keeper of the Grove

May. 23, 2012

Rating: 4

Yup. The game is cute, but I hate having to manually pick up the coins. It just makes it not fun for me.

Dawn of the Dragons

Play Dawn of the Dragons

May. 10, 2012

Rating: 4

Thanks, cloakerx and vegenceofchaos. I'll break out my math.

Dawn of the Dragons

Play Dawn of the Dragons

May. 09, 2012

Rating: 4

Can you have unlimited amounts of land? Which land has the best return for the price?

Utopian Mining

Play Utopian Mining

May. 08, 2012

Rating: -3

I'd like to be able to use wasd instead of the arrow keys to move.

Zombies, Inc.

Play Zombies, Inc.

Mar. 07, 2012

Rating: 3

I'd love an "insta-outcome" option for battles. The progress bar is cute for a while, but then I just want to get on with the conquering. ;) Time can jump ahead a little to compensate for the absence of the progress bar, if it needs to.

Pinata Hunter

Play Pinata Hunter

Dec. 17, 2011

Rating: 0

It was awkward to hit the thing and move the bag. It's a shame, because it was otherwise well-made and classy.

Long Way

Play Long Way

Dec. 01, 2011

Rating: 4

I don't see a mute button or a mute option. Am I just missing it? (If not, the game needs one.)

Ninja and Blind Girl

Play Ninja and Blind Girl

Dec. 01, 2011

Rating: 7

Cute concept. A little grindy and the ninja AI isn't so good. I'd still play a refined sequel.

Legend of the Void

Play Legend of the Void

Nov. 20, 2011

Rating: 2

I'd love a better minimap which shows the whole area, initially obscured by a fog of war. Once you get near a door to the next area, it should be clearly marked on the minimap as an exit. I hate wandering around, trying to find the place with the door to the hideout I need to continue the main storyline. For example. ;)

Developer response from violatorgames

New map just put on the LOTV website, will add it to game soon: http://legendofthevoid.com/forums/showthread.php?t=261

Legend of the Void

Play Legend of the Void

Nov. 19, 2011

Rating: 2

I'd like to see a "not junked/not equipped" option for sorting your inventory. That would make it much easier to find the equipment you just swapped out so you can junk it.

Legend of the Void

Play Legend of the Void

Nov. 19, 2011

Rating: 0

Yay! Auto-highlighting the basic attack made fighting much less frustrating. Even faster fighting (skipping all animations) would be awesome!

Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: 3

A toggle-able autoattack of the base attack would be awesome. Just have it target a front-line guy first. (Or have that be a choice, too.)

Bloom Defender

Play Bloom Defender

Nov. 15, 2011

Rating: 5

It's cute, but I have to do too much clicking for a TD.

Monster Arena

Play Monster Arena

Nov. 04, 2011

Rating: 3

A clicky grindfest, though not without its charms. It would become infinitely more playable if it allowed you to set a default action for an autoattack.

William and Sly

Play William and Sly

Nov. 02, 2011

Rating: 3

I take it back. I'll never be able to finish because I'm not fast enough to avoid the giant snake thing. :(

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