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Cydira's Comments

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William and Sly

Play William and Sly

Nov. 02, 2011

Rating: 12

I usually hate platformers (and I'm not good at them), but there's something captivating about this game. maybe it's in the way the fox jumps or how forgiving the mechanics are, but I absolutely love it. It's relaxing and meditative and I feel like I might even be able to finish it, even with my meager skills. Excellent job!

Cardinal Quest

Play Cardinal Quest

Oct. 19, 2011

Rating: 2

I'm a little confused as to why I don't heal over time when I'm idling or walking around. The addition of that (or armor with a +regeneration) would make this game a lot more playable for me.

Demonrift TD

Play Demonrift TD

Oct. 02, 2011

Rating: 14

This game would be a lot better without the between-turns enemy attacks of your cities (or, at least, a better way to minimize your losses and the frequency of attacks). If someone isn't good at a game like this, but enjoys playing, the only way to succeed is to repeat missions for the resources and to upgrade everything. This game doesn't let you do that because of the enemy attacks. It's disappointing, since a small change would make the game easier for people who need it to be, but not impact people who don't.

Quick Quests

Play Quick Quests

Oct. 01, 2011

Rating: 3

I'd love to be able to mark where on the map I saw the quest target, or if once it's in my field of vision, there was always an icon which pointed in its direction. If I need to level up before a fight, it's very hard to find the target again, once I've wandered off to fight things and pick up equipment. Great concept, though. I can't wait to see the next iteration of the idea.

Dude and Zombies

Play Dude and Zombies

Jul. 14, 2011

Rating: 4

I wish there was an easy mode for people like me who suck at games like this but still enjoy them. Maybe some mechanism where you can fail but retain money and skills for another try, so it's not instant game over.

Elements of Arkandia

Play Elements of Arkandia

Jun. 09, 2011

Rating: 10

Aww. I liked the debt and I was almost done paying it off. No special items for me, eh? :(

DuckLife3: Evolution

Play DuckLife3: Evolution

May. 17, 2011

Rating: 3

The more I play this game, the less I like it.

GemCraft Labyrinth

Play GemCraft Labyrinth

May. 04, 2011

Rating: 6

There should be a "Replay" button on the battle results page.

Zombie Knight

Play Zombie Knight

May. 03, 2011

Rating: 2

Interesting game and pretty, but I can't play games without a mouse-only option. And I hate having to block manually and turn from side to side. Bleh. Not the game for me, I guess.

Magi: The Fallen World

Play Magi: The Fallen World

May. 03, 2011

Rating: -5

Magic needs to auto-target the nearest enemy. And there needs to be a way to choose a skill to auto-use (or autocast), as soon as it's available. Without these two things, this game is an unplayable clicky grind.

Farm of Souls

Play Farm of Souls

Jan. 26, 2011

Rating: 3

Should sight and land be equal?

Master of Fortresses

Play Master of Fortresses

Aug. 27, 2010

Rating: 1

I'd like a keyboard shortcut for "Begin the Assault" as well as a toggle for the fast speed, as others have mentioned. These two seem strange oversights since there are speed achievements. I hope they're implemented soon. Also, it should keep track of your best time for each stage, so you know home much you missed the achievement by (or to try to better your time).

Castle Wars 2

Play Castle Wars 2

Aug. 26, 2010

Rating: 1

Attack cards (using weapons) should be red. And building cards (using bricks) should be green. It's counter-intuitive the other way.

Castle Wars 2

Play Castle Wars 2

Aug. 26, 2010

Rating: 3

I liked the old one better, where the resources were easier to see. This interface is prettier, but harder to use. I agree that when your multiplayer opponent quits, it should count as a win for you.

Amuse Park

Play Amuse Park

Aug. 17, 2010

Rating: 2

The upgrade should say what it does (increase capacity to x), not just how much it costs.

Born of Fire TD

Play Born of Fire TD

Aug. 16, 2010

Rating: 3

Fun, but very grindy. A third skill would make gameplay deeper and more interesting.

Fantasy Online

Play Fantasy Online

Aug. 03, 2010

Rating: 6

Buying the map is fine, but I wish it had quest-givers, trainers, and shops marked on it. It's not very useful as it is.

Spectrum TD

Play Spectrum TD

Aug. 01, 2010

Rating: 1

This game is fun, but it needs a fast forward button and an easier way to tell if a tower attacks ground, air, or both. Yes, it was in the tutorial, but it's still not so clear. Putting it into the "info" panel would go a long way.

Fantasy Online

Play Fantasy Online

Jul. 28, 2010

Rating: -6

Rest is stupid. Why limit how much I can play? I won't pay for rest, but if playtime was unlimited, I'd be more likely to pay for armor/buffs/etc.

Sacred Seasons 2 MMORPG

Play Sacred Seasons 2 MMORPG

Jul. 01, 2010

Rating: 6

This game seriously needs auto-attack. Without it, it's not playable, even for badges.

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