,too many controls required for hand/eye coordination' hehe, guess good ol' classics are just too hard for nowaday kids :) btw. it works fine on my firefox
at some point (around 5th or 6th upgrade) i was losing the ability to recognize the crosshair, which was naturally ending bad after a few moments. going fullscreen and turning some options off helped enough to get the last badge, but i wish there was a way to make the crosshair much more visible.
games based on matching mechanics are generally bad. but this one is especially annoying - it has towers, the hero, gems and stuff, there's a fierce fight going on, and... i can't see it, cause i'm busy with matching shit. people are enjoying this? sounds crazy to me.
and seriously, there's not much deep to it. strategy is very straightforward, and in the end it all comes to a bit of luck, or solid amount of grinding hero's levels (and gear).
meh, it feels even more luck-based than other games of the genre...
got that hard badge with a shovel, and low level character without boosts, after wasting all hits during first 100k. but then geek just kept going on his own...
frustrating game, throws you away quickly.
can't see anything positive about this game. just another avoider, not much better than many others. it's that kind of game you play only for a high score / badges, cause it has nothing more to offer. btw, somehow, i find many dark levels easier (to star) than their light counterparts.
another boring logic... err, i mean entartaining puzzle game. yep, totally.
i would probably waste.. no, spend some great time getting hard badge, but, controls (flag part) are plain terrible. so i'll pass.
painfully mediocre game with terrible voice acting, seriously anticlimatic. i'm unable to understand why people find it funny - because of one or two references that have been used dozens of times in many other places? and apart from that dubious fun factor, it offers not much, puzzles are very... hmm, basic. that one neat idea with letters remained mostly unexplored.
Terrible game, in many ways. ,Retro' style is acceptable if it's about graphics, but retro interface, missing a lot of important info? no thanks. For a strategy it's painfully random and unbalanced - well, that's a matter of preferences, some may like it this way. But that trully unforgivable part is battle screen. It's not even starting formations, it's mostly about movement and targeting - my units do the most idiotic things, often moving back and forth without getting closer to enemy. And projectiles - what's wrong with them? They move slower than units - outraging. I think i would like this game better if there was an option to generate a battle result basing on army contents - and maybe then it would be a trully ,coffebreak' game since now it takes like 2 hours to beat 50 years - that was kind of bitter joke.
a huge dissapointment, starts promising, but soon it turns into chaotic mess, where survival is based more on attributes than skills - unless you go with staves, then it's clean and easy, but also a bit boring. it seems that devs focused on balancing endgame builds, ovelooking earlier gameplay, maybe because the game is so short. there are numerous flaws, but most notably, my fingers hurt after playing cause there's no bloody controls customisation (yes, all your setups suck, elvengames). still it was a nice lil slasher
geez, that's a slightly different version of ,the king's league' which i hate so much - managing in real time + completely idle fight, the worst game design i can think of. 2/5 only because i like artlogic